Budget Cuts reviews

Translated by
Microsoft from Deutsch
Maybe I'm just too dumb for this game. Died about ten times to the first bad bots, before I looked up a walkthrough: oh you don't have to perfectly time your teleports, this is a game of 'find the missing ceiling tile'. Also a bug kept me from getting the second pager message. I decided that I don't want to continue playing when I died the tenth time to the SECOND deathbot, because the teleporter kept refusing to teleport me. And the loading times are what broke my spirit completely. This is the first game I'm ever going to try to refund.
Translated by
Microsoft from Deutsch
Beware, Bugs .. Bugs... Bugs!! And not finished development ... I can't continue playing the Game at the present Stage because the Savegames also contain the Bugs. For Example, a Save that has already been opened with a Key cannot be reopened. The Key is already open, but an opening is impossible. Then today a Crash, a crash.dmp file Was generated. And A4 Sheets in the Game will simply be replaced by a meaningless Standard hand after dying or Loading a Savegame. In addition, achievements Are still missing, which will eventually be passed on.
Translated by
Microsoft from Deutsch
In Budget Cuts, we try to escape from an Office Complex as vicious Robots chase us. (Tested With HTC Vive) It is up to us whether we proceed in a sneaky way or try to eliminate the Opponents, the main thing we can get on. However, the Game is more designed for sneaking. The Opponents we can stun at The beginning by, for example, simply throwing a Cup At their Head, later On we get Litter Knives to identify the Gar from the Robots. We get tips by Phone, on our Pager numbers appear every now and then, which we have to call. The special thing, however, is the Movement. We shoot a Teleportball, where it stays we can get an Overview of ourselves via a "Preview window" before we really teleport ourselves. In addition, there is a "Sneak Teleport" by pressing the Grip buttons when Firing. In doing so, we teleport immediately, but noiselessly. Even though I am usually more of a Friend of the free Movement, here the Teleport belongs to the Game principle and is perfectly fine. We visit our Inventory via the Touchpad, we can change our Tools via the Menu Button. During our Exploration, we need to collect Items such as ID cards, solve small Puzzles, etc., and of course go undetected if possible. The Graphics make a good Impression, have a coherent effect throughout and run round. The Control works flawlessly and is really creatively dissolved. Add to that a little Priese Humor that rounds off the Game. I can only recommend everyone to take a Look at the Demo and get a Picture of the Game principle for yourself, it's worth it. In my Opinion, a great Game and a clear Buy recommendation. Greeting Ziffi Ziffi's Game tips as Curator: https://store.steampowered.com/curator/5837414/
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