Buggert
About
- WSAD to move
- Space to jump
- Shift to sprint
- Mouse to look and attack
- E to interact
- ESC for options menu (after you start the game)
Made in 72 hours for Ludum Dare 45
The post deadline bugfix version (only available as a zip) fixed the enemies not moving. Everything worked fine in the editor, but I didn't find out until the next day that the enemies were broken in the build. Apparently, Unity decided to not find the rigidbody on the enemy by using GetComponent
These are the only things fixed. Because it was after the deadline, I left the html version alone, and the original downloadable version is still available. I spent a good deal of time working on the combat, and would like it to at least be possible to experience the game the way I did playing in the editor. I was in such a hurry to play everyone else's great games that I didn't realize it was broken until the next evening.