Bullet Clash - Dummy Round
About
A simple, turn based, local fighting game. Inspirations: Divekick & Pokémon
Select one of six shooters each with their own unique damage output, ammo capacity, passive ability, and super move to play against a friend or CPU.
Shots lose to Block, Blocks lose to Reload, and Reload loses to Shots. Blocks can be broken if damage output exceeds 100 damage, but this value falls to 20 if the user also blocked last turn. This will stun your opponent.
Stunned players are forced to skip a turn. Disarmed players have negative ammo.