Bullet Life 2010 reviews

Translated by
Microsoft from Russian
Product received for free Was curious to take a look at the transfer of features of the genre "Bullet hell" into 3d space. Unfortunately, my impression from Bullet Life ' 10 turned out To be negative. There are numerous shortcomings. List the most noticeable: ♦ The Visual design is too motley-sometimes I could not discern what is happening on the screen. ♦ Muse. Escort scarce, its not turn off. ♦ Graphic. Settings offer only one option-the choice between windowed and full-screen image modes. If you choose the second, the picture will grow and become quite unsightly. ♦ No Training. The Beginner will need some time to independently understand what actions are required of him. Item "Instructions" in the chapters. The menu gives only general information, without specifics. What items can and should be selected? Collisions with what objects should be avoided? Guess yourself! ♦ Control with the help of the keyboard is inconvenient, the keys cannot be reassigned. There are two options For the button layout, but both cause pain in the fingers. Connect. Controller Canyon CNG-GP4 failed-This input device is not supported. ♦ Progress is not maintained. Each start will have to pass PTS. Simple first level. ♦ Sorry, there is no explanation of the plot. A Girl with a gun in her hands flies a cloud or pierces the thick of the ocean, battling robots and geometric figures... What the hell is going on?!. I do not recommend this product to purchase. It does not contain many features necessary for a comfortable game.
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Translated by
Microsoft from Russian
Bullet Life 2010-I have not entered what to do there. The girl Flies and no matter left or right it move-the sight in the middle of the screen. This is the sex of trouble, the problem is management, the standard "W, A, S, D" Here is an empty place! At The beginning of the game writes Dolbani "Z" for Mochilov, but nothing happens, happens, something pressing the button "X", there are red spheres Dolbim, it means enemies, and the sight is all centered and worth. Where to shoot, why, what is the purpose of the sight, and in general this game-I find it difficult to understand. But The game is not the first freshness, scrolling-shooters are dedicated, maybe they even let her and appreciate how it is convenient. Sorry, no for the review of the neutral position. I Recommend, exclusively, fans of scrolling-shooter, the rest I do not advise, spend even time and your savings, on this nonsense. What is a Scrolling shooter Originally posted by Wikipedia: Vertical Scroll-shooters are very similar to horizontal, but, due to the direction of scrolling, have a different perspective: almost always have a view from above. This means that impenetrable obstacles (mountains, walls) in these games are less, as the player flies on top of them. Perhaps because of this difference vertical scrollers usually have more intense gameplay, associated with intense shooting and dodge from a lot of flying shells. Although most of the articles about the history of shooters, the main focus is on slot machines, they overlook the fact that the progenitor of vertical scrollers should be considered rather the game River Raid (Atari 2600), although such games came out and Earlier, for example released company SNK in 1979 game Ozma Wars. And one of the first games of this genre on the vending machines-Xevious-appeared in 1982. It presented many concepts, which today are the standard-for example, the division of the game into levels-episodes and battles with the bosses. Of Course, we can say that the first vertical scrollers are such early games as Galaxian, as they have constantly moving from top to bottom stars. But These games are usually classified as "fixed shooters"-for a company with Space Invaders-because moving stars is only a visual effect, to the gameplay they do not add anything.
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