Bullet Tracks: Code XYZ
About
What's the story? Doesn't matter for now! This is only a demo of what's to come so far, while I have plans to make a full game out of this, that won't be for until much, MUCH later, if at all.
This is your usual top-down-arena-shooter with a slight sprinkling of roguelike elements. Fend off waves of robots out for your blood and buy stuff in-between said round to fill out your arsenal and augment your abilities to give yourself the edge!
What's the end-goal? THERE IS NONE. It's all endless until you drop dead, just aim for the highest score you can get!
[So far includes...]
- Two characters with unique abilities!
- 10 weapons to screw around with!
- 12 types of foes to fight against!
- 5 Actives to use when ready!
- Four different bosses to face off every 5 rounds!
[Controls... oughta need a keyboard'n'mouse for this]
WASD - Move /Space - Use Character Ability / Left Mouse Button: Fire Weapon
Right Mouse Button: Use Active / ESC: Pause / F - Change Window Size
Game was created in Stencyl, with some of Luyren's behaviors being used for parts of the code.