Buried Future
About
Our entry for the #Redefine2021 GameJam. The theme was "Future Tech".
It's about a boy who visits an old abandoned factory called "Future Tech" that was inventing new technologies like teleportation or exoskeletons, but was closed after an accident.
The boy's grandfather worked there and went missing after the accident. Now, years later, the boy has received a message that tells him to come looking for something, so he enters the factory through the cellar.
Team & ContributionsFor the gamejam, we created these fantastic things:
ScaniXCoding: 2D physics based player controller, room traversal, terminal puzzle game, interactables, menu (and general text) system, particle system for the teleportation (based on the one I did for Spaß Taxi).
Artwork: Teleporter, laser barriers, terminal puzzle visuals, pickups, logo
Puzzle: Puzzle layout of the rooms, laser terminal puzzle
Artwork: Character sprites and animation, walls and backgrounds.
Story: Texts for the research entries and letters
The game has been developed in Unity 2019.3.4f1 using included packages like ECS.
What we could not do in the limited time:
InControl - Controller support
Universal Sound FX (sfx, atmos)
Gamemaster Audio (sfx, atmos)
"Darktrap" Soundtrack Loops (music)
Font by Eeve Somepx
Dev Log
You can read about the whole development in my development blog.