Translated by
Microsoft from French
Microsoft from French
lol this game is so rotten... but I recommend it because it made me laugh... and I didn't pay for it. Because pay for this game?!? ROFL first thing positive is in QWERTY but you can configure the keys! Yippee!
second positive thing, there are three musics in the game and "power on" is super-catting. The other two... Meh!
Free to add your own pieces. I have not tried because the lazy convert to Ogg format to play 3 min. third thing: even in the maximum difficulty, the game is rotten and hyper easy. Suffites to put back has a wall and keep the key active shot! 10K + insured each time... "amazing" as the scoreboard says--' not frankly, there really is the ♥ ♥ ♥ ♥ ♥ ♥ ♥ on steam... and there we have a good one (but I've seen worse! and this one will have had the merit of having some positives) (I still put no because must be realistic but if you grab it free, are maps ^^)
Translated by
Microsoft from Russian
Microsoft from Russian
It is a Pity, when games with original concepts are not playable, Underpilnymi or boring. And the worst is when you don't have the ultimate goal. And, perhaps, there is a situation where there is a little. 3 tracks (you can add your own-this is a plus), setting the difficulty range from 0 to 100 (this is good) and almost meaningless accumulation of points due to the lack of an online table of records (this is a minus). So I understand, the more difficult, the faster accumulate points.
The Essence is: we run on a square "level", thus marking square areas on which everything is divided and the more, the better for the reasons of the final record. In General, the character's speed is quietly enough to "hold the distance" from the circular saws flying behind him, but to help "to land and run away" will be restored energy, which can be spent on the protective field (no one will damage), accelerated running , a blow on the ground ("Aoe" on the square) and shooting away from enemies by some ovals... In Addition to all disturb will be all sorts of debuffs, randomly scattered in the arena. You can Also jump over the collapsing "squares".
Is it Possible to "mark" the whole card-not to say, except that on a long track (supplied by the player), perhaps, but successfully running between the two squares you can mark them at the same time (this is an unthoughtful bug, in my opinion).
I want to put plus solely out of the desire to support the creator in the endeavors of unconventional ideas, because against the backdrop of the current abundance of Stima extremely mediocre and banal games-it's something positive, but recommend this creation can not.