A short, easily traversed maze that references the choices involved in passing as a certain gender when you don't identify within the binary. The reactions you get when you don't pass, and the pain involved in passing were the centerpoints of design. One of my first times using Unity, this was made for an introductory game design class in Spring 2015. C0d1fy drew inspiration from Merrit Kopas' incredible, stress-inducing game "LIM."
This game was a partnership between my friend Rook and I. Please check out their twitter for more work by them!