Immerse yourself in this creepy cabin filled with horrors.
Developed by 4 members for the GDL Spooky Jam 2018. 78 hour time-frame.
Jason Pushkar - Modeler and Texture Artist
Jensen Verlaan - System Design and Level Designer
Peter Francis - System Design and Sound Design
Emily Bendevis - 2D Asset Creation
Winning plays the loss message, but if you burn all the items you should have the win state.