Cadenza
About
You wake up in a foster home, unable to sleep, to be led to an act of kindness.
Before Cadenza was created, I was hoping to find an emotional context that could wrap the idea of kindness around. As soon as I closed my eyes, I envisioned a snowy day on a London street and chose to build the world before anything else.
Without the inclusion of other characters, it seemed very difficult to put the idea across. Kindness wasn't really an emotion, it was rather an act that tied to the morality of a person. It depended on their mindset. That's when I had the idea of the player controlling a child; someone who's as pure as can be.
Interact with things in the correct order to find your way out of the house by pressing SPACE.