Translated by
Microsoft from Spain
Microsoft from Spain
Infogrames/1995 It's Always said that second-hand was never good, and prisoner of ice takes it to the letter.
Second part of Shadow of comet, we are faced with a graphic adventure that follows the steps of the previous but modifying its style, making it more friendly than the previous, although the formula is not finished convincing.
The story takes us 30 years after the events of shadow of Comet, aboard a submarine on the shores of the Arctic, there we rescued certain characters and a mysterious box...
It Can Parecder a good start, but prisoner of ice is a mediocre adventure, not only because it is infinitely simpler and shorter than the previous one, which has a pass, but because it does not improve what was already there, I would say it gets worse. Animations that look like plasticine, we continue with the antiintuitive inventory, and the worst, a very loose story, with some plot twists taken from movie B series (there is one thing I have clear, when using clones, Nazis or travel in time as a resource Storyline in any game or movie, is that ideas fade and look for the easy) and a sense of wanting to connect with the first part that makes no sense. Lovecraft is based on disjointed tales among themselves, not because that mania to connect everything in a handkerchief universe.
I didn't play it in your time, although I have been told that at the time was a rather criticized adventure, and as I did in the previous, I will not analyze, with the mentality of the 2018, a game of 23 years ago, but as a recommendation, only recommend for completeness and Nostal Gia, because neither as Lovecraft's story is good.
-/-
Translated by
Microsoft from Spain
Microsoft from Spain
Classic cut graphic Adventure, not for wanting to join the retro fashion but for being really a game of 1995 which implies a high difficulty due to the search for objects (almost pixel hunting at times) typical at that time. The game puts us in the skin of a U.S. agent destined for a submarine for special missions, where he begins to investigate some inexplicable facts, the atmosphere is purely military and is full of details of that scene that are mixed masterfully With fiction.
The relationship with the myths of Cthulhu is always a plus for fans and this game takes advantage of it well telling the story from different points in time, the plot is adult, the characters die and sometimes even has touches gore, which helps to transmit the Importance of the facts. The sound is very good, both in effects and in variety of melodies, and noteworthy to have the voices folded to Spanish despite the years it has, yes, somewhat overacted as it was normal at the time but at least tries to differentiate the accents and give character to L Characters. The inventory on its part is simple and accessible. The game has 2 finals and we get to know the protagonist of the previous game (Shadow of The Comet).
The downside is that the game had a touch of terror that due to its 3D-based graphics has been completely lost, so certain characters give more laughter than respect, and graphically was very striking at the time, but those first 3D graphics have turned against him C On time, showing a game with a background pre-rendered and overlapping objects and characters in 3D, is appreciated in the introductory scenes but is unnatural during the gameplay, especially at certain times where it does not seem to be well Synchronized.
In Short, a game enjoyable for lovers of the genre, especially a claim for fans of the myths of Cthulhu, but quite uphill if we have never been of classic graphic adventures, with all the details that were common in the decade of the 90, among them The difficulty.