Call of Spirits
About
“Call of Spirits” takes you on an adventure through a magical world of floating islands, whimsical creatures and exciting puzzles. In this 3D Puzzle-Platformer you have the ability to record your actions and jump back and forth between two dimensions to progress.
Plot
A young witch by the name of “Moira” has taken on the task of saving all magic from being wiped out entirely. In order to do this she must solve complex riddles to traverse the islands and save the captured spirit leader from an evil magician's clutches.
The Team
This game was created during our 3rd term at "S4G School for Games" in Berlin.
The Game's Website: https://call-of-spirits.school4games.net/
Anja Regnery - Concept Art, Illustration, User Interface, Visual Effects
Christian Sicari - Engineering, Production
Dennis Roehlke - 3D Environment & Creatures, 3D Animation
Emircan Er - Lighting & Post Processing, Tech Art, Visual Effects, 2D/3D Hero Asset, Concept Art, Story
Fabian Duschek - Lead Game Design, Level Design, Website, Story
Julia Mohneke - 3D Character, 3D Animation, Story
Julian Merker - Music & Sound Design
Niklas Wollf - Level Design
Tabea Roth - Concept Art, Illustration, Texture Art, Marketing