Camel Rider
About
I have made this simple physics based balancing game for the Epic Mega Jam 2022.
You need to ride the camel (dromedary) to your nomade camp without falling down.
Theme: As above so below
The this years theme is called "As above, so below", which means the balancing of everything, so what would be a better idea than an agility game where you need to hold balance?
Problems I got...
First I have planned to add the dromedary as the hardcore part of the game with 2-axes-physics, but I got some retargeting problems in unreal engine 5...
Maybe I can fix it before the MegaJam ends, because new animations need too much time for me (walking animations are my kryptonite) ^^
Another problem are the physics, because the gravity on the rider goes into the wrong direction, but I have no idea how to fix...
The pots I have added in v1.1 go in right direction, but I did nothing different ^^
V1.1 Update:
- Added Gamepad Support
- Added story elements, because it was a little bit weird, that the rider just sits there in T-Pose (check the new trailer out)...
If you like the game, comment and maybe I want to increase the content.