Translated by
Microsoft from French
Microsoft from French
Candleman is a game in the line of limbo, little nightmares or inside, that is to say that its gameplay mixes platformer and puzzles but that its real ambition is first immersive, the game resting a lot on its universe and its atmosphere.
The story of Candleman is very simple: a small candle sees in the distance a lighthouse and is dazzthe by the power of its light. Wanting to shine as much as the lighthouse, she decides to go on an adventure to join her model and Pierce her secret.
Candleman is divided into 12 chapters which each have four levels on average, the goal being always the same: to reach the point of arrival of the level, preferably having lit a number of candles on the way. The gameplay is basic: we walk, we jump, we eventually push objects, and we use the gimmick of the game, which is to be able to turn on our candle taking care not to let it burn more than ten seconds, capacity of its (tiny) wax reserve. This gimmick is well-exploited visually, the game being very nice and playing well with the effects of shadows and lights, but in terms of gameplay, it will not look far, the game being very limited, linear and agreed: at a glance, we understood what to do and doing it is neither original nor difficult nor thrilling.
This simplistic gameplay would not be a problem if the game was enjoyable to play and if its story or universe were sufficiently surprising, but Candleman is annoying, rather annoying, and ultimately does not tell much. On a playful level, the game is based on platformer and exploration in the almost complete black, and so it happens frequently that one falls because of lack of legibility (I recommend you to play the keyboard or the cross if you use a gamepad , otherwise you will spend your time accidentally dropping longiligned beams), and one often reaches the end of the level by having missed a candle to light, which in one case as in the other leads to laborious repetition, since there is only one
checkpoint by level and that the automatic camera makes the back-up very difficult. And as for the immersion, which should be the big highlight of the game, it is restrained by a banal universe and rather disfigured not doing at all work the imagination, with very little dramatization, feeling of progression or staging : comparing the other games quoted, especially little nightmares of which he is very close but very, very much superior, Candleman is extremely mediocre, his rhythm in particular being soporific even tense.
For my part, I gave up the game to its penultimate chapter by weariness and I regret its purchase, so I do not recommend it. Instead, play the other games listed.
Translated by
Microsoft from Swedish
Microsoft from Swedish
In A previous review, I moaned at a single moment in the game that made me feel frustrated, but the game developers have listened and fixed to it. A quiet and tricky game, some riddles to solve, very nice graphics, an excellent gaming experience. My Warm Recommendations!
Sorry to hear that, we will solve the problem ASAP
Translated by
Microsoft from French
Microsoft from French
magnificent. Sublime.
Impeccable maneuverability even on my IPhone 6.
The best platform game I've played on IPhone and even on other devices even on consoles.
A jewel.
I will also buy it on PC of the coup. A great game. What a pleasure.
We are very glad that you are loving candleman. ^ ^ Thanks for you comment and support.
Translated by
Microsoft from Danish
Microsoft from Danish
Since you have limited light it’s NOT that smart to make the jump button and light button in almost same move. You light up by tapping the right side. You jump by swiping up from the right side. This means when you often try to jump you use valuable light this is so stupid. The game needs a D-pad in the left side that’s visible to the player and on the right side the game needs a jump button and a light up button and these should be visible to the player creating a jump button and a light up button separate means you won’t accidentally light up when try to jump.
Translated by
Microsoft from Spain
Microsoft from Spain
Great puzzle game where we assume the role of a nice candle, which moves safely and firmly through corridors full of secrets and dangers. Subtitled in Spanish, the game is made with great care, with a remarkable graphic section, and a sound at the height of the proposed adventure. The affordable difficulty, and a large duration, deliver a lot of fun time. A safe purchase, and great entertainment for hours. Excellent.
I am so glad that you loving Candleman, thank you for your careful comments!
We will keep doing optimizations. ^ ^
Translated by
Microsoft from Spain
Microsoft from Spain
El único error ha sido que había pasado 3 capítulos y de repente es como si tuviera que empezar de nuevo, sin nada guardado. Ademas al primer nivel le falta una vela o por lo menos eso creo.
Por lo demás juegazo. Arreglenlo por fa. 😉
Hi, Candleman will keep your progress once you passed each level, and it also supports iCould function which allowed players save the game progress ever on different iOS equipment but the same Apple account.
It would be very helpful if you can give me more informations about this situation. You can also find us at: facebook @CMGEIndie ;Twitter @CMGE_Indie