Captain Forever Remix reviews

Translated by
Microsoft from Deutsch
Reals a Good Game! You can ball off other Spaceships, subscribe to things from the Workshop and in "free mode" with the rumbles!
Translated by
Microsoft from French
Forget it. It's not as fun as the first one and the fact there's no save means you are locked into playing the game FOREVER (or suicide so you can atleast gain some unlock progress)! It's like the game punishes you for being so good.
Translated by
Microsoft from Deutsch
Nice game! Good for short games while waiting for other games Game search timers. Havent beaten it yet as im still trying to unlock all ships and the plasma one is not my play style at all. rebuilding ships mid fight or ramming the enemy in a desprate move to out gun its core is always fun. Overall 100% not dissappointed.
Translated by
Microsoft from Deutsch
Early Access Review Captain Forever Remix Is a very successful Game of the Rogue-Like genre, It combines building Game really very well with Arcade and Action of difficulty is also very feasible. However, the Missile Kit has been a Tortur.You constantly kill yourself again and again or you will get out of the nix of a Rocket that is at least 1 Level higher than you destroy yourself. Or you have this long white Beam, destroy a Rocket and the Explosion is so big you die. Sound:10/10 Gameplay:9/10 Grafik:10/10 (The 9/10 received it due to the Aspect described above.)
Translated by
Microsoft from French
I really would have liked to give a positive review to this game. The concept is really nice, the characters are rather fun and the game is pretty beautiful overall. But unfortunately, we get bored fast enough, we lack a sense of progression and reward at the end. The difficulty of the game is very random, even in easy it can be hard enough to progress in the levels. The main argument is the build of the vessels, based on the parts that are harvested over the levels. And I find that at the level of the building, it's really well done, we can even rearanger on the fly the parts of our ship in combat. After, I find that the time limit for build at the end of the levels should be removed in the first difficulties, or at least in easy history to be able to take the hand before moving on to higher difficulties. In addition, the different types of ship parts are quite limited, and we quickly went around. Over the levels and depending on the power of the enemies, we harvest essentially the same parts but more powerful/resistant. To conclude, the game is repetitive, the difficulty is quite often too unfair and frustrating (because based on randomness) and there is nothing special to reward the player and counteract this frustration.