Translated by
Microsoft from French
Microsoft from French
It's a pity, I was hoping not to have to do negative review of this game, but the time has come.
Although the game, in the State, is really bad, the idea of departure is rather original, and makes envy. Unfortunately, a good idea poorly exploited, it gives a bad game, and this is the case of Caravanserail.
When getting the game, after trying it, I did not do any review, but rather left a topic in the discussions to propose some improvements, and got a response from the developer rather sympathetic, saying that he will take care to make a Update on this game in the vicinity of July.
Unfortunately, there was no news on the part of the dev ', no announcement, no update, and we are in September. So it's time to advise against this unfinished game.
I have barely 40 minutes on the game, and I've already finished it.
This is already a reason enough not to recommend it, it is much more profitable to buy a game at 60 euros and to play there 100h than to buy Caravanserail.
Now for more details, why is the game so run?
10 levels are present in the game, the first act as a tutorial and present the functions as we progress, each level brings its novelty and allows to play the same game with different functions.
Now the problem: the primary function of the game (the basis of the gameplay) is the purchase/resale, the goal being to advance its reputation with the nomads to have the best rates, and to buy and resell the products to make profit.
This mechanics is unfortunately sufficient, and even effective, to finish each level, in other words, it's almost impossible to miss anything so much the game is simple. Plus, the higher the levels, the more resources you propose can have high prices, and as the game manages the percentage price changes, the profits will be all the easier to do.
Other game mechanics (resource transformation for example), take too long to be applied appropriately, making the game less profitable.
What is all the more vexing in a game is to be taken for a incapable, and there again Caravanserail makes strong, since, during all my parts, I have never seen a single resource that did not go more expensive than the purchase price. This suggests that the game does not take into account the possibility of "scam" and that the player can not buy a resource too expensive to the point that no one want to redeem it.
Just as it is not the merchants who define the resale price, but Bel is well you, the notions of offer is well present, but the notion of demand it, is not. You define a selling price, is a merchant who passes may or not you take your item. The higher your price, the longer the sale will be.
What you need to see is that your financial resources are constantly growing, either by quick profit or by big profit a little longer.
The goal of the game being to get a reputation and a sum of money, even the last level will be done quickly and easily.
What about the good news? Once the goal is reached, the game stops. A free mode or you can make unlimited profit even though the game is simple? Not even.
------------------------What to remember is that this game is extremely simple for a game of "management", that replayability is very low, and that the lifespan (to make the 10 level) is estimated at 1h or less (in any case, if you play seriously) .
Despite good ideas, this game is currently not a good game, and given the lack of a sign of life of the dev ', I can not recommend this game.