Card Defense

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About

Tower defense meets card game!

Controls!

A + D: Scroll Camera Left / Right

Spacebar: Speed up time

Left + Right arrow keys: Change screen upscaling

Made for #GBJam 5.

Changelog

Version 1.1 (10/14/2016)

  • New card! Removes target rock or structure. Unlocks at wave 10.
  • Card++ chance to draw reduced and unlocks at wave 10 instead of 5.
  • Magic tower chance to draw increased, starting cost reduced to 20, and attack speed increased.
  • Blade tower cost scaling increased to 2 per time played, and chance to draw increased.
  • Archer tower attack speed increased and damage increased.
  • Spacebar can now be held to speed up time.
  • Added indicators for A + D scrolling the camera.
  • Enemy speeds increased.
  • Enemy initial health reduced.
  • Enemy health gain per wave now increases on waves 5, 15, 25, and 50.
  • Starting gems is now 10. (up from 8)
  • Starting lives is now 5. (up from 3)
  • Fixed bug with death animation.
  • Fixed bug where Heal's card cost was not scaling.
  • Fixed bug where camera upscaling was only showing part of the screen.


Creator's post-project perspective:

Overall this project did not reach the height I was wanting in terms of strategic choice variety the player has. I think this mixture of genres has a lot of potential, and I'll probably spend some time building upon it in the future. The only big feature I did not find time to fit in was enemy abilities, which is why there is such a variety of enemies some of which are the same stats wise.

The jam limitations were extremely useful from a learning perspective. Each individual pixel is valuable and you will be forced to think creatively to solve related problems. This was the longest jam I have done, as well as the first jam where I was putting my more complex programming knowledge against the clock. The jam's length also tested my will; The last few days I was struggling to push myself to finish, almost giving up on the last day. The artist I had started the jam with also dropped out mid way through the week, forcing myself to come up with art- something I usually use as an excuse- on my own. I'm really glad I didn't give up in the end.

This is an excellent portfolio piece, even if it stays as-is. I'm really glad to have taken part.

Platforms
Release date
Developer
Bamboy
Age rating
Not rated

System requirements for PC

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Last Modified: Jan 9, 2019

Where to buy

itch.io