Cardinal Cross reviews

Translated by
Microsoft from Russian
Cardinall Cross is a beautiful visual novel. The Place of action-a galaxy, divided between Intergalactic Alliance, the distant and poor planets raiders, who are subordinate to the alliance, Freedom Fighters, pirates and other amateurs to get the benefit of other grief. Our heroine comes from a poor planet and earns a living searching for valuable items in the dead worlds with a subsequent sale on the black market. Of Course, this is not quite a legitimate craft draws her into a series of unexpected and dangerous adventures, in the course of which she finds herself and her place in the galaxy. The game is an interesting story. There are a lot of characters, woven tangle of intrigue, lies, struggle for power and for ideals, professional, family, friendly and love relationships. We have a "our" group-a circle of characters that we encounter in the first chapters and pass through different scrapes in the course of history, but often we interact with characters outside the group. There are many amusing and subtly written dialogues Between the characters of our group and the other characters influencing the plot. The game is quite an adult morality, there is no unambiguous separation of characters on their own and strangers, Bad and good. There is no obvious heroic way, and every choice, as in life, is criticized. The Main contradictions are on the lines "Order-chaos", "natural-artificial", "Freedom-control". The game has a lot of choices that affect the personality of our heroine, the relationship with other characters and the outcome of the story. The game has several romantic lines, but they are not the main part of the plot and if desired can be ignored. At the same time, they are quite nice and fun. In General, the game has a lot of strong points: both funny, and scary, and exciting. Without Emotion, the story will not leave you. Graphics, art and painting at height: Just look at the screenshots in the store, there is all without cheating. The Music is also on the level, but the game is not so many tracks: one for action, one for dramatic dialogues, one for calm situations, one neutral + background music on fragments with club/party, etc. Much of the game goes without music. Sound effects are adequate for the genre and complement the picture where it is necessary (opening doors, locks, blows and shots in fights, stomping feet). It took me 10 hours To get one full thoughtful passage. If you like visual novels, fantasy "About space", cyberpunk motives or just a well-written story with interesting dialogues and twists-I advise you this game.
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