Cardinal & Prentice: in the nick of time [Team Project]
About
2.5D action platformer prototype complete with full game loop and 2 playable levels.
Creators (Team Tryhard)- Samuel Bloxham - Product Owner
- Femi Fernandez - Product Owner
- Lewis Jones - Tech Lead
- Shem Skillman - Scrum Master
- When the game is loaded up press 'A' button (Xbox) or 'X' button (PS) to move from the game logo to the menu buttons panel.
- Quit button has been changed to 'start' button (Xbox) or 'options' button (PS) to quit the game while on the buttons panel.
- Alternatively press 'esc' on the keyboard to quit the game.
PS4 controllers do not work in the current build
Game can be played with Gamepad (Xbox or PS) controllers. Singleplayer mode is available where one player controls both game characters but its recommended to play with someone else.
Player 1 is the Knight (Cardinal) that can move and swing his sword to attack enemies.
Player 2 is the Squirrel in Cardinal's backpack (Prentice) who is tied to Cardinal's movements with the ability to aim projectile attacks and put up a shield to protect Cardinal.
Singleplayer Controls (1 controller)
Cardinal
ActionXboxPlayStationMoveLeft stickLeft stickJumpRight shoulderRight shoulderAttackRight triggerRight triggerRollLeft stick pressLeft stick pressRunLeft triggerLeft triggerParryLeft shoulderLeft shoulderPrentice
Multiplayer Controls (2 controllers)
Cardinal (Player 1)
ActionXboxPlayStationMoveLeft stickLeft stickJumpA button / right shoulderX button / right shoulderAttackX button / right triggerSquare button / right triggerRollY button / left stick pressTriangle button / left stick pressRunLeft triggerLeft triggerParryB button / left shoulderCircle button / left shoulderPrentice (Player 2)
ActionXboxPlayStationAimLeft stick / d-pad Left stick / d-padShoot yellowY buttonTriangle buttonShoot redB buttonCircle buttonShoot blueX buttonSquare buttonShoot greenA buttonX button ObjectiveCardinal must collect the minimum required number of coins in order to access the time portal located at the end of each level. Cardinal must remain alive by avoiding / putting sleep hostile enemies.
Game mechanicsPrentice
- Prentice can fire different colored projectiles while aiming with the left stick. Projectiles that hit enemies of the same color deal x3 damage.
- Prentice can fire a green projectile that spawns a cactus when it hits anything other than an enemy. Cacti can cause damage over time to enemies and Cardinal.
- Prentice can point a shield that soaks up enemy projectiles and can use it to knock back enemies, stunning them for a short while.
- Prentice can shoot projectiles at coins to collect them.
Cardinal
- Roll move allows Cardinal to bypass enemies and dodge incoming enemy projectiles.
- Parry should be used during an enemy melee attack and if timed correctly, the enemy will be stunned without Cardinal taking any damage.
- Running increases Cardinal's move speed on the ground and in the air to help make those harder jumps.
- Cardinal builds up a combo (+1) when attacking an enemy. For every 1 combo from 1-5 , Prentice's projectile fire rate decreases by 0.1 seconds.
- From a combo of 7+ onward, Cardinal receives 1 life every 2 combo points.
- Cardinal combo is broken and reset to 0 when he receives damage.