Carnage Racing reviews

Translated by
Microsoft from French
A game of racing quite exceptional on many points and that bears well its name. The first thing that strikes when you play it is the dynamism of the gameplay. The sensation of speed is there, I mean that we "feel" that the car advances. You can make loops and other barrels to earn points and thus fill your temporal space displacement reactor. Because Yes your cars can move in space time to allow you to take advantage over your opponents. Back to the future but better in sum. Carnage racing shows that he is out of the line of his online where he is quite anti-conformist. Indeed, a player who starts several tens of seconds after his opponents because he has a less good Internet connection is a real treat. It allows to reward those who want to play in good layouts leaving the connections of the third world side (finally!). But don't get me wrong, the less-equipped but nevertheless seasoned players can win even when they leave with more than 30 seconds of delay! This is because of some power up that proves to be a formidable efficiency and that we rarely see: weapons, turbos, etc.! In my humble opinion I think this racing game was inspired by dark souls because it takes perseverance to go around and understand all the subtleties. The music is training and totally in the tone of the game, you will surprise yourself not wanting to listen to the soundtrack once out of the game as it remains in your head. The circuits are very inspired at level design, and endowed with an artistic direction rather singular to stick with graphics slightly below the standards of the genre. This is by no means annoying because after all the beautiful graphics do not necessarily make good games. Several circuits are copied glued (or at least some portions), or enjoying a mirror mode but it is not in any way because you do not feel exotic, and then the weather changes! The career mode is also impressive with a hundred stars to be recovered to complete it. Which is relatively not bad given that it needed 120 stars to complement Super Mario 64 to 100%. Moreover if you want to recover all the successes you will have to hang, especially the one you will have to play daily for 20 days in a row, that of the 50 races won in succession or that of the 100 races online as this one is cluttered with passionate players. Let's be honest: the real black point of the game remains the low number of vehicles made available to the player but it must be acknowledged that their modeling is quite exemplary. Especially since it is possible to personalize them as is understood in the way of a need for speed, to choose the weapons to improve, etc. To you the tuning Jacky, what more to ask at the bottom? If not DLC pending a possible carnage racing 2...
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