Translated by
Microsoft from Deutsch
Microsoft from Deutsch
"Casino Noir" is a small detective adventure.
America in the Days of Prohibition. Illegal Gambling Hells and Schanhosting Stations shoot out of the Ground like Mushrooms. Detective White And his Partner Jack are said to be lifting out one of these Gambling Hells and discovering Amazing things.
Gameplay, we have a very rudimentary Point-and-Click ahead of us with small Mini-games like a Card Memory on Time. However, the Adventure works mechanically rather unintuitively and often not very much innovative.
The Atmosphere is Really strong against it. The quickly drawn screens have their own Language, their Style that works within the Setting. The Drawings, bathed in brown and orange, exude a Truth from another Era. In addition, jazzy intelligent Sounds, some of which are reminiscent of Kurt Weill, raise the Mood even further.
Unfortunately, however, this is not really enough. Bad Pacing, sometimes cryptic Puzzles and cumbersome Operability Only cause conditional fun. Stylistically good Approaches are undone by weak Game design.
Rating: 7/10 Atmosphere 7/10 Story 6/10 Graphic 7/10 Sound 4/10 Game Mechanics 3/10 Balancing 5/10 Game Pass Conclusion: Atmospherically strong, playfully weak.
5/10 Overall Rating
Translated by
Microsoft from Russian
Microsoft from Russian
I Had a review on such a game, called it Detective Noir. So, the theme of today's review is another game from the developer Paper Pirates. I would not say that there was something fundamentally new or radically changed. This is a quest, again about the detectives and noir style. And What else can you do games?
The Plot tells the story of a detective Thomas Uit, who together with his companion sent to the "rear" to uncover a massive underground network of casinos and try to close them. All the same funny humor and tons of irony are the chip of this game, because everything else in it is made "on the Verge", except music, perhaps.
To Take the same drawing, it still is primitive, though some elements form some style if it is possible to name it. In general, it looks not so bad as in Detective Noir, but not much better. The developers Themselves say that the graphic design is done in the style of quests of the 90s... On the one hand, it all explains, because the design is really like an oldschool quests. Maybe someone did not have enough games and he will find in Casino Noir something for himself.
In Addition, it was strange for me to make the font so hard to read and sometimes illegible, it was possible to make a stroke or an advanced dialog box.
And again the developer tries to make variability in the gameplay. It Dilues Quest Chatboxes and Adds a little variety: we will be given to play cards and participate in tactical turn-based shootout. I would not say that they are insanely interesting and will carry away you, but they are and may well like you.
The Music has become better, definitely. Here you certainly do not hit by the type of House of the Rising Sun, but the melodies are pleasant and quite fit into the local style. In General, if you ask the question: whether the developer was able to convey the spirit and style of the twenties of the last century-the answer is likely to be positive.
So, if you like noir and quests of the 90s then Casino Noir quite can entertain you on a couple of evenings. Otherwise... Better to bypass it.
P.S.-And If you take the game at a discount, then you are likely to pay off its cost cards.
The Review is compiled by the author of the curator page-"Special Games Club"