Castle In The Darkness reviews

Translated by
Microsoft from Deutsch
Castle in the Darkness actually begins harmlessly. A King gets sick and disappears, the Princess goes in search of him and in The middle of it we stand. We? Jup. For when the King gets sick, Monsters invade the Kingdom. Our Hero is the Last Man Standing. And this one sets out to na the Princess ... to save uh, perhaps find the King and put an End to the Monster Drifting. What awaits the Player? Well, first Of all Metrovania. Although, this is not correct. I'd rather say Metroid. Pure Metroid. Metrovania would include a Card, this Game has none. You have been relying on your Memory since or on the Card you are comfortably painting yourself up. As in the good old Days. However, if memory joins in, it should not be a Problem to remember the Greatest thing. The Levels are not very large, the few Branches you can remember quickly and overall the Location is quite clear. In the Beginning, everything seems even bigger than it turns out to be in the End. Is that bad? Nope. The Levels are clear, but the Traps, Puzzles and the Opponent Placement have it all in them. If the Memory Points are still fairly distributed at the Beginning, you have to repeat entire Sections later. And you'd better master these Sections almost without a Hit, because usually a Boss lurks at the End. And there are a hundred of them. I don't know of any game that skins around such a lot of Bosses around the Ears without Being left. Everyone requires their own Strategy, their own Approach. By The way, the Same applies to the countless Opponents who run along the Way, everyone wants to be treated differently. And what the Game really does "Retro" is the Timing and soul of the Game. How do I describe that? Each Retro Game has its own Rhythm, be It Megaman, Castlevania, Ninja Gaiden or Super Mario. Each Game has its own Rhythm, you master it you dominate the Game. And Castle in the Darkness has its own Ryhtmus, you have to be careful every Step you take, you have to keep an Eye on the Screen and you learn to be better prepared by the countless deaths you die. Within Minutes, Castle in the Darkness builds that rhythm and retains it loosely, this is great Tennis and you realise that the Maker has really given the Game a Soul. The many Allusions, your own Ideas and all The Easter Eggs as well as Secrets. It's just great. However, in Order for the Hero to survive, he needs Upgrades. These are added not only in the Form of new Weapons or Armor, but also from different Spells and Relics. These are scattered around the World, sometimes hidden, sometimes obvious but almost always fatally secured. It is well that almost every Boss leaves an HP boost and there are some Items that additionally increase the HP. But most of the Time, the items are keys that can be used somewhere to become even stronger. There is no real Lvl Up System, and you don't need it. Due to the Upgrades, the fairly distributed Check Points and the Warp System, there is hardly any Frustration. All in all, Castle in the Darkness has become a very good Game. The Music rocks, the Graphics are beautiful and the Game has the right Flow. If you are into Retro Games or how I have grown up with them since and can hardly win anything from today's Games, then strike. New Players who have grown up with Call of Duty and the like, where each Goal is set, where you get Help all the time and where you are practically guided-> Fingers off. This is not a Game for you, you will bite your Teeth.
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