Castle Must Be Mine reviews

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Microsoft from Deutsch
Early Access Review Tower Defense games seem to BE really good for VR and CMBM is a pretty good Representative in this Category. There are different Types of Tower Defense Games. In some you build labyrinths of cheap Towers, in others-as here-you have predetermined Building sites and you have to decide which Variety of Tum you build there. CMBM is definitely inspired by the very good Kingdom Rush Series and whoever likes it will find themselves again. The already Playable Cards are quite well thought out and after a short Time quite demanding. The Game is still in Early Access and there are definitely still some important Parts missing. However, the Development Team (consisting of only two People) regularly submits updates and increases the Scope. The Game Mechanics already work extremely well at the Core, so you have a lot of Fun playing. You need a Playing Surface of about 1,5*2m so that you can walk around the Table in a meaningful Way, even if you can theoretically stop in a smaller area, it is better if you can quickly look at the Field from a different Angle. For an Early Access Game, CMBM is in an extremely playable and completely right state by the Core. Regular Updates and passionate Developers-I can absolutely recommend the Game at the Moment.
Translated by
Microsoft from Deutsch
Early Access Review Uiuiui, which is a Stress. (Tested with HTC Vive) Castle Must Be Mine is a Tower Defence Game that implements a lot of things really well. In 12 Rounds on 3 different Maps we try to Defend our Castle Gate. For this, we have 3 different upgradeable Turmartes, as well as a wobbly Hero at our disposal. We ourselves can both intervene with Spells, or stand on the Castle Gate and throw with Stones or shoot down a Cannon. Our Main Task, of course, is to Build Defensive Towers to stop the Hordes. Opponents range from nimble Gnomes to Orcs and Wildlife to large Berserks and Flight Animals. That's why both the Position of our various Towers is important, as well as where we place our Hero on the Map. To Build and Upgrade the Towers, we collect Gold from completed Enemies. At the Start of the Game, we have 20 Lives at our disposal. With every Monster that reaches the Gate we lose (depending on the Monster) 1-3 of our Lives. With enough Playing Surface we can move completely around the Table, otherwise Teleportation is Available to us. To Build and Upgrade, we "touch" the construction Site, we collect the Gold by Hand, and we also have to grab our Hero by the Collar to move it back and forth on the Map. Personally, I Find better than a Pointer as it seems more immersive. The Controls are really simple and successful, the comichafte Graphics are coherent and also otherwise the Game makes a good Impression. Even with a GTX 970, it went round and without any Problems. From me it could have been a few more Maps, but the Scope is quite per most of the Price in order. For Fans of the Genre definitely worth a Look. Greeting Ziffi Ziffi's Game tips as Curator: http://store.steampowered.com/curator/5837414/
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