Translated by
Microsoft from Russian
Microsoft from Russian
Castle Werewolf-A creation of several people who got on Steam from Greenlight. Developers are so cheated that the game is worth a penny, and in fact created for profit.
Gameplay, Standard. We take the gun, clear the crowds of monsters alone and get out of the trap.
Is That the main character?
[s8.hostingkartinok.com] His face seems to hint that you will see a little pleasant around you. The First thing you'll see is the blue bricks and the blueberry pancake, which SUDDENLY turns out to be an iron glove. First, is it convenient to beat it? Second, even if you hit the air, the sound will be the same as if you hit the enemy; Here it is, the manifestation of the Haltour, and the first thing you will notice in the game. After that you will throw up on the low-quality sounds of opening the door: You open not some big door in the castle, and some rotten door of the village Sorra. And the use is assigned to a space, in fact, you can get used to it, but change control in the game can not in principle; Free and easy to use RGM engine this, you see, does not provide, and in the settings can only change the volume of sound effects.
Enemies do not leave you a chance: they shoot more accurately than Olympic champions in shooting, begin to burn for a kilometer, sitting in the shadows, and there is no tactic against them: that is, if you have left 1HP, then without a first aid kit you do not kill anyone. Except for werewolves, which only attack near, and only therefore, to kill without getting damage nobody can. Extreme injustice to the player.
The Levels are monotonous, there are no raisins, only a few scenery, and so everything is dull and boring, you walk through the maze that is inhabited by monsters. As I said, the doors of the village Sorra, already familiar sprites on Wolfenstein 3D: iron rods, bones, barrels (which at least can be broken), etc.; also hang tapestries. The Floor and ceiling are not filled with textures: shading with one color of both floor and ceiling.
Sad soundtrack. Stands on the Ravne with the soundtrack of the game Taz-Mania, or Gulman: sad enough that you want as fast as possible to turn off the game. Music is meaningless; Neither cheerful nor sad, no.
As A result, we get that the game is extremely boring and primitive: it would be possible, even with such a engine, to invent something unique, which has not yet been in games of this type. The developers ' Haltur is observed everywhere: even the design of the menu makes it known. As in the case of Hotel Mario on CD-I, at the time of the release of the game of this genre is outdated, but this could not be ignored, whether the game is good, but the game is a bit of a ball.
Rating: 2.5/10.