Translated by
Microsoft from Deutsch
Microsoft from Deutsch
The Game has a nice Idea, which unfortunately hasn't really been worked out. I don't recommend acquiring it.
As far as Soon as you are interested in this And for anyone who does not care about the Details, this should suffice. For those who would like it a little more detailed-here in long and wide. Spoilers can occur because I will not Take Any Account of putting any form of sheet before the Mouth. You are hereof.
And now to the Point. The Game Catch Canvas has the nice Idea to send a Player with a Gender and a self-chosen Name Into a Graphic Novel, so that on the one hand you get a pretty Story told, on the other hand, through Dialogue options the Course of the Story with And thus let the Main Character build a better or worse Relationship with all other Characters, which influences the further course of the Story. So Much for the Theory.
Unfortunately, this Freedom of Choice is merely simulated, which is why I am strongly opposed to the Purchase. The Texts of the Story take into account the Self-chosen Name and the Sentences and views chosen when introducing the Main character and Addressing It by NPCs, but the player's Decisions make absolutely no Difference. The Course of the Action. The First real "agency" that occurs in the Course of the Story serves as an example: You can decide whether you want to scrub one of your new Students with a Toothbrush or awaken warm Water by means of a Bowl. It must be Awakened in any Case. And in both Cases, it doesn't matter what you do-it doesn't wake up, nor will what you have decided in the later Course of the Action be taken up again at some point. Neither will she address one to it later after she Sleeps, nor does it change the Relationship with her in any Way.
All other Decisions follow the same Principle, since you can only punch a (tiny) bump into the Narrative flow, but never change the Course of the Riverbed itself. In Some cases, it doesn't matter what you answer In the few Places where you have Agency, because automatically the non-player-controlled part of the Conversation is redirected to the original Goal.
You can now say that this is not the Goal of a Graphic novel either, but you actually only want to have as many Pictures as possible with semi-clothed anime figures and the Rest doesn't matter-but then you can also say right away that the Bar is best left on the Ground In order to stumble over it or seal if necessary.
My Expectations have not played the Game and for anyone else who also understands a Graphic novel As a Kind of Role-playing game, this Review is meant to serve as a Warning. Prefer to find The Sowrd of Asumi (is also here on Steam) or some other such high-quality Game if you have a good Game with real Elements of Agency. There may also sometimes be a little abrupt Swings there, but at least you have them instead of experiencing practically pure Railroading.