Cavern Kings reviews

Translated by
Microsoft from Russian
Early Access Review 7.5/10 A Short game can be described as a more iterative version of the Risk of Rain, where more emphasis is placed on score-attack than the classic "passing of Storilaine". If you try to avoid comparisons, the essence of the game is escaping from a large mechanism, digging the mine behind you, killing hordes of enemies and getting random objects that give your character all kinds of passive properties. The Character has a near and distant attack. Near attack is used also for excavation of the Earth. Both weapons are issued at the beginning of the game accidentally and can only get additional properties. There is also a whole set of open characters possessing innate features, many of which have both positive and negative sides. Also during the game with certain conditions open additional items. From time to time the player gets to the rooms with bosses, where he is not in a hurry, but to survive them hard enough. All this is Played in a very interesting and provocative. Especially the first few hours, when everything is in novelty and each passage ends with a new Anlokom. However, the game does not require an incredible effort from the player and is suitable for relaxation. Graphic design and Visual stylistics do not abound with superfluous details, but sometimes still can cause a smile, and in the rest of time they simply do not interfere. Control of the keyboard and mouse responsive and complaints does not cause. The Version with the controller calls them, but also works while in test mode "We have warned you". Of the unequivocal minuses can be noted only some imbalance of objects and not very interesting enemies. The Problem of objects is that the player can generate a useless piece of meat in the process of passing, and can generate a machine for killing everything and everything with the brain switched off. The First happens more often than the second. However, in my opinion, this problem to varying degrees have almost all the procedurally-generated near-bagels. As for the opponents, they are quite an abyss and do not possess any intellect, just from a certain moment they become so much that the player is not coping with them. And When this moment comes, it depends very much on the items received. Verdict. Not an ideal, but rather fun game for lovers of haste, action and Randonaya generation. If in doubt, you can search the trial version, as the developers of the game allowed to download one of the early versions of the game for free.
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