Cavern (MVM 9)
About
A more complete version of Cavern, my entry for GB Jam 8! Featuring new graphics, new enemies, new areas, and new abilities!
+ Story +
While seeking shelter in a cavern during a storm, you are suddenly trapped within by a mysterious energy field. After searching the area, you find a deep hole leading further into the caves. You must find a way to escape, and it looks like the only way forward is down.
+ Features +
- Adventure through three different cave environments!
- Find seven abilities that allow you to explore deeper into the caves!
- Explore every nook and cranny to unlock a variant ending!
- Play in browser or with the file provided (tested with BGB)!
- Experience authentic Game Boy graphics and sounds!
- Enjoy the complete lack of chiptune music since I'm a slowpoke!
- Probably experience some random bugs because I keep finding more somehow!
+ Controls +
Left / A (Game Boy: Left) - Move Left
Right / D (Game Boy: Right) - Move Right
Alt / Z / J (Game Boy: A) - Jump
Ctrl / K / X (Game Boy: B) - Attack/Dash
Shift (Game Boy: Select) - Shrink
+ Notes +
- Selecting "New Game" will *immediately* overwrite the save file with a fresh save. I only recently got saving to work and have not had the time to make it more user friendly
- Selecting "Continue" on first play with cause the game to load at a default position, then crash, but resetting should fix it
- I haven't had time to compose any music yet, due to time crunch, so sorry for the silence
- I had plans to create boss battles, but due to a combination of lack of time and running into some system limitations, I had to table them in the interest of finishing the core game. Perhaps I'll expand the game in the future... Cavern DX maybe?
- I learned a lot about working with Game Boy limitations during this, but I still have a lot to learn. Some parts are admittedly rough, with a few laggy spots, but everything is functional and playable at least.
- Made with ZGB! It's cool stuff! If you are interested in Game Boy development, go check it out!