Chamber 8
About
Chamber Eight is a tactical puzzle-shooter where every shot counts. As a sole operative, you are tasked with going behind enemy lines and wreaking havoc on their plans. However, you are given only eight bullets to finish the job, though their function is beyond simple lead. Gas, plague, piercing, and bouncing bullets, your power is only limited by your thinking.
Your success lies in your planning and execution. You must assess your surroundings, identify enemy movement patterns, and figure out how to get to the end of the stage in one piece.
We were inspired by TRON, James Bond, and Hotline Miami
The Team
Carlo Barths - Programmer
Justin DeGroat - Sound and Design
Lavern Dreves - Artist
Allen Konrad - Level/Game Designer
Dylan Mccarroll - Programmer, Tech Designer
Ricky Pastore - Artist
The Themes (James Bond, Hotline Miami, Tron)
Credits
DoozyUI 3.0: https://assetstore.unity.com/packages/tools/visual-scripting/doozy-ui-manager-20...
Odin Inspector: https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-seriali...
Sensor Toolkit: https://assetstore.unity.com/packages/tools/ai/sensor-toolkit-88036
Unity 2d Navmesh: https://github.com/h8man/NavMeshPlus
All In 1 Sprite Shader: https://assetstore.unity.com/packages/vfx/shaders/all-in-1-sprite-shader-156513