Champions Of Chaos 2 reviews

Translated by
Microsoft from Deutsch
Nice Game for an Afternoon. Bought me the Game yesterday and then played through it in a good 4 Hours and really enjoyed the Time. In normal Mode, I also defeated all optional Opponents, so there is not much more Content. Of course, you can still play at a higher Degree of Difficulty and with other Character Combinations and also start again in hard fashion with the Characters with whom you have already managed the Game, but all these Possibilities have me not Really irritated. In total, this is about 30 Fights with up to 3 enemy waves and as many as you like, fights for Grinding-but quite monotonous-which I did not use much. So If you are looking for a game that does not drag on for days, but just offers a little fun and that you can put aside it again afterwards with the good Feeling that you have managed a Game again, I Think it is in the right place. The Combat System is essentially based on the older Final Fantasy parts, essentially using the Special Attacks of the chosen Class combination and being coordinated. In Between, the gray Cells are actually demanded a little (but not too much). The different Character classes are very different from each other, at least in my Case, so it may be Quite fun to experiment a little here. I had chosen a Hunter (relatively much Damage, few life Points, mass Attacks, Elementary Effects) and a Shield Bearer (does little Damage, holds out a lot and can absorb the Damage to the other Character). In addition to the Combat System, there is a tiny shop system (that might still be expandable), where you can decide in each of the 5 Areas whether you want to align a Character more on Offense or more on Defensive Or just mixed by combining the 5 Representational types. There Are exactly 2 Elective Options per type of item in each Area (Exception: Rings, there are more). Apart from that, there are a few other Gimmicks that ultimately also contribute to the Equipment: Automatic llama fights (actually quite funny), where you can upgrade your own fight llama to win an Object Of Improvement. And besides, cheerleaders who refresh their own Life Points, etc., between Fights from several Waves, and give a few more Bonuses. Conclusion: Graphics, Combat System, Llamas, Cheerleaders and the Story combine to create a nice Overall concept that is designed more for entertaining Fun than great Complexity and that I Think can deliver on. If you are looking for hundreds Of Hours of Fun, you will not get your Money's worth here. I thought the Game was nice and recommend it further. Whether 4-5 Hours of Gameplay is worth the Prize (currently 6 Euros), everyone has to decide for themselves.
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