Champions Of Hyrule
About
Controls:
P1: WASD, T = Punch, G = Kick, Y = Light, H = Heavy, U = Slate, 5 = Throw, 6 = Rush, 7 = Pushblock
P2: Arrow Keys, L = Punch, Period = Kick, Semicolon = Light, Slash = Heavy, Apostrophe = Slate, O = Throw, P = Rush, [ = Pushblock
Throws can also be done as Punch + Kick, Rush is also Light + Heavy, Pushblock is also Punch + Light
Notes on stuff that might not be obvious: back/down-back to block, throws can be broken by another throw input, rush attack has 1 hit of armor and can be used as a guard cancel for 0.5 meter, blocking just before an attack hits causes the character to flash green, and you will get more meter and no chip damage, various moves can break armor regardless of how many hits are left
Zelda Command List:
Command Normals are: back + light, back + heavy, down-forward + heavy
Specials: qcf + Light/Heavy, qcf + Punch, qcb + Punch/Kick, qcf + Kick in air (adding the slate button will do an EX special)
Slate specials: qcf + Slate = Bomb, qcb + slate = Magnesis, dp + slate = Cryonis, down down + slate = Stasis
Supers: qcf qcf + Heavy, qcb qcb + Light (activates powerup, can be canceled with throw/rush/pushblock inputs or another qcb qcb + Light)