Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Deponia is back and Deadalic has stamped out the few Mistakes of the first Part. Now everything out of a Cast does not seem to us artificially prolonged for a Minute.
The Action is spun on and flows fluidly into Part 1. The Graphics are beautiful again, the Sound and the Synchro succeeded and the Gameplay is beautifully fluid.
The Humour is delightfully anarchist and puts a neatly one on the first Part. Everything is bigger, better and much funnier. If you liked the first Part, you have to access, if you didn't like it, you probably won't be happy with it again.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
An absolutely successful second Part of a Trilogy! I laughed and enjoyed myself far more in this Version than I did on the first Part and, as the famous Singer within the Game also noted, was also much more satisfied with the End! * g * Unist are awesome the many Notes on other Games in the Area of the Point and Click Adventure. I laughed myself away like that!
So a Game where you're more than enjoying yourself. In General, I would like to see more Game time, as each Part of course costs something again ... But well, you can't have it all. I also like to think back to Times where I played through nights and still wasn't finished. Consider, for example, "The longest journey ..." A Total Playing Time of more than ten Hours determines what you only had to pay for.
Despite everything, "Chaos on Deponia" is a charming and exceedingly amused Game. I also found the Puzzles easier than in the first Part, even if I had to pick from time to time!
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
First Class entertainment!
The second Part of the Adventure around Rufus offers a wonderfully colorful Sequel to ' Deponia '.
Rufus is a Chaot, Taugenichts and Tailor with so many human Frailties: It's Fun to play this Character and let him run into the Knife blithely and more or less bravely ...
This Part is mainly about Goals in the truest Sense of the Word ' split personality ', with the Game having some Facets to offer but not wanting to educate the Player about Morality or relationships in general.
So the Balance succeeds humorously without being silly or childish, And also to offer relatively sophisticated entertainment-Rufus is sympathetically limited, but the Story compex and thanks to the Player's Help the Adventures are mastered.
The Puzzles are ok to insoluble, but Almost insoluble without Help: The best Example is the Problem that Rufus can't concentrate in a Scene because of the Background Music.
If you have come here on your own to the Solution, I am happy to spend a Beer, hihi.
Without Play Help, I would have been thrown up at times (even if I overlooked only one Item), but that didn't take the Tension off the linear Story anyway.
Lots of Humour, a lot of Heart and Brain: Very big Games cinema!