Chapter I - First steps reviews

Translated by
Microsoft from Russian
Lines by Nestor Yavorskyy is one of the few "distributed free" games that deserves a positive review. Much has been played, much has been rejected by me. Having received this game, I little confused the name, because, IMHO it little fast because of the addition of "by...". Anyway, without putting this game of great hope, it was launched. I did not see the Menu, and I was immediately offered to start the first level. Only after a couple of levels I noticed a "minimalist" menu on top of the corner. The game Itself, the genre of "links", turned out quite successfully. In The game you can choose the color scheme of levels; The levels themselves are quite well-genenrirovanny. There is a game of an hour for 2, and does not have time to bored. In the game Swamp Achachivok, which is, in principle, not uncommon, however, the final acchiki for "too narrow" circle of people. I understand that they decorate the profiles, but who needs to decorate the profile Achachiya "Misspadchka 91"? Well, a maximum of 1-2 to the bass with such a. P.S.-Who do not fall Achivki in the middle of the game-this is the norm, they will continue to fall at the end of the Halloween levels My score for this Game 7 out of 10. Low cost, Achivki for achevkohanters, soft graphics and 100 levels perfectly kill boredom for 1 night.
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Translated by
Microsoft from French
Lines proposes the interesting concept of linking points between them on a grid in order to cover it completely with links. The 50 levels of the game are quickly chained but we wait all along to leave what looks like a long tutorial while we exceed the level 10... then the 20... then the 30 before you understand that no: nothing will change unfortunately before the last and there will be no opportunity to think more than a minute for the most retords levels. So we never feel the slightest difficulty and we quickly understand the reason over the levels: there are a lot of solutions for each proposed grid because the majority are far too large to contain only the right solution. The result is simple: in the majority of cases, we connect a few points with very short journeys, then with the last couple we try to fill the whole grid remaining with zig-zag. In these kinds of levels, the difficulty is totally absent and it will rarely take more than a few adjustments to chain the levels (in) tirelessly to the last. Only one level (the 33 I believe) gave me the opportunity to think more than a few seconds: there is only one solution and you have to be very careful in its connections to succeed. It is this kind of game grid that is interesting and there is only one on 50. As much to say that am very disappointed with the promise that seemed to make the game. In reality, all levels seem to have randomly placed points in order to create each level, without any reflection on the part of the developer. EN in brief: the game is relaxing but the levels are way too easy. Nearly all levels have multiple solutions and the levels are really too big for only a few points. We can link them directly then with the last couple, we have to fill the rest of the Board with zig-zags. Only one level is different from the others (the 33 I guess) by proposing only one solution and needing to think to never hang. Too bad that only a level in his fifties is of interest, I love this kind of game. Finish in 35 minutes without any difficulty disappointed me a lot. All levels seem to have points that are randomly placed to create the puzzles without reflection on the part of the creator, which destroys all the interest that the game could have had.
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