Chesscourt Mission
About
Rethink how you play chess.
Chesscourt mission is a 20+ level, single-player puzzle game spin with the controls and characters from the arcade classic known as "Chess"
The pieces are the same, but the game is not. Chesscourt mission re-imagines the game around them, with treacherous dungeons filled with traps and confusion. Take the role of Pawn, a determined servant to the king hoping to escort the King out of his dungeon entrapment. Can you help her take on this sisyphean task?
Saves will be persistent if you play using the same browser or executable, so don't feel the need to do it all in one go.
Controls
Keyboard & Mouse:
Click to move and capture
Z to undo
R to reset
M to return to menu
Touch:
Tap to move and capture
Swipe left to undo
Touch controls can cause issues when using a mouse, so they are off by default. Make sure to turn them on before starting the game on a touchscreen device.
Made for Miz Jam 1
Note for Judges or cheaters:
Holding 'M' 'I' and 'Z' keys at the titlescreen will unlock all levels for level select, including the 10-level secret world. However, each level is mean to teach something to the player and skipping any might just lead to confusion. This may effect your save data.
Mac Version is now tested!
If you get "this package is from an unidentified developer" right click (or control-click) and select open. You should now get the option to open anyways.
Credits:
Game by Ethan Medeiros (Me)
Art by Kenny (as per jam rules)
(Royalty Free) Music by Oscar Azcautli, Phantom Sage, and Gallium
CHANGELOG:
To update a download just replace the exe, app, or x86-64 file. If playing in browser, just reload the page.
Small Update
Shouldn't break saves!
- Added a contextual 'Press R to retry' on death
- Fixed missing checkerboard texture in level 2
- Fixed missing water texture under bridges in level 13
- Pressing 'M' will now take you back to the main menu
- Fixed macOS executable
Update 2
- Fixed web version broken from last update
- Web version now uses GLES 2 for greater compatibility
- Title screen is now centered on weird window sizes (browser version only)
Update 3
- Fixed a crash in windows and mac version caused by update 2
- Added touch input support!
The game should now be playable in mobile chrome or safari on newer devices supporting webassembly.
Touch control:
Tap to move
Swipe to undo (also works with mouse lol)
Update 4
- Fixed the crash for real this time
- Added a toggle for touch controls as they were causing issues when using a mouse
- Reverted an accidental layout change made when 'fixing' level 13
- Fixed a collision error in a level **
Final Update
- Fixed a collision error in final secret level that allowed you to clip through a barrier
The original version was made in 48 consecutive hours, but only about 36 were used to actually develop (I timed it) and Miz Jam rules allow your 48 hours to be non-consecutive. The total active development time, including updates is about 40 hours, still well under the 48 hour limit.