Translated by
Microsoft from Spain
Microsoft from Spain
The City is full of casinos, clubs, bars, brothels and all of them illegal. We met in 1928. The Irish Mafia controls much of Chicago, but a new person has arrived in the city and is willing to do whatever it takes to take control of all neighborhoods, that person is known as Don Falcone.
Given the possibility of an altercation, the police force has created a special unit to fight the mafia and restore peace in the city of Chicago.
The graphic section of the game is quite acceptable, it presents the scenario where the action is developed quite clearly, good design and a good combination of lights and shadows. The characters will be able to move around the stage with total freedom unless a closed door or wall prevents us. You can Also interact with some of the objects scattered around the various areas, in particular you will be able to interact with those that are really useful for the mission.
In The Sound section the game falters much with pieces that are repeated to say enough!
If we choose, for example, to be members of the Mafia we will have to do the errands of our bosses, among which are ' tasks ' like destroying a club of an enemy band, to escort the boss after a raid, to spy to a rival band, to intercept some Transportation of alcohol or eliminate a witness.
In each mission we will be able to elect five members of a total of 16 policemen or 17 gangters, according to their abilities. So that we can really draw all the potential to each of the characters, be they police or gangters, we will have to use very well five essential factors; Shooting, Fighting, Launching, Identification and First Aid. These skills will improve during the game and we are going to have to distribute those improvements between the characters to achieve our goals.
The controls of the game are quite coarse, often it becomes tedious to use a weapon or other object because of the failed controls. There Will be moments of the game in which it will be necessary to use stealth tactics or hide corpses so that other people do not realize and call the police Also we can know the mood of the characters which will make it easier to choose a certain person or Strategy to carry out the action. To carry out the missions we will have a wide range of weapons.
There is No linearity in the missions, that is, we will have a number of goals to fulfill in each mission, and we will have the freedom to do it one way or another or if we want to make certain actions before others.
It also Emphasizes the importance of the line of vision of the characters because we will only see what we would see if we were really in the place of the action. We Won't see who's around the corner or behind a door until we cross it, we won't see someone sneaking up on us in the back until we make a noise or turn around, for example.
Note: 5.5/10