Translated by
Microsoft from Russian
Microsoft from Russian
Ex: Human Revolution, and even high and low rack, migrated straight from Assassin'S Creed, and all this is shifted into a very interesting combination of 2D and 3D, equipped with a beautiful two-dimensional drawing and even successfully selected the setting of the American Revolution- It would seem that a catch to take literally nowhere. And he is.
The Game is in the status of Alpha, which she from the beginning prudently reminds: "There will be bugs." And It is quite natural and correct, because it is sold in Early Access, and on its page in the store in detail painted its current state and plans for Future-players should be aware of what they actually buy and what is worth waiting for, and not yell about the fact that the game is crooked and unfinished-you were warned.
And I was warned including. And yet I will yell.
Because I haven't seen so many bugs anywhere. Never. At all. Not once. And hell with it-Early access, all the work, I used to treat such things with understanding-if not for a single detail: Because of the unimaginable creusiness of the game I failed to get training. Eight times in a row failed.
The Character possesses a truly unique talent of the master of stealth-he can hide anywhere: in the walls, in boxes, in opponents, in the ceilings between floors. Often he manages to even hide from the game camera-the abyss of sight, going down the stairs, it can be a drink to give. At the same time to leave their shelters after these fascinating stunts, he does not hurry, offering the player to choose to sit and admire his professionalism, until you get bored, or restart the level. Opponents often do not see it in the focus, allowing them to jump a couple of minutes in front of their noses, singing their skill, and then stun, standing face to face. Well or not-stun too is not always possible. It depends purely on the location of the hero's spirit.
And Yet many bugs could be forgiven if they were almost all critical. Eight times I had to reload the level, because the hero stuck on the stairs, in the air or in the wall or the camera went to fly the devil-those where on their business. For the ninth time to me by some miracle, moving literally to the touch and breathing aside, managed to pass to the end of the level. And you know what?.. The Game hung.
The Idea is really kind of a relatively good, but realized, as it turned out, very stupid-even if you forget about all of the above. It Feels all very toy and unconvincing, animations are quite clumsy, and the plot so far (I hope) is absent in principle, even at the level of the tie. So soon there is no trace of the first joyful anticipation. The bitter aftertaste of disappointment and annoyance Remains.
Frankly, I'm not even sure if there will be anything good when the official release of the game takes place-if the mechanics do not change at that time, then no. It Won't. But what can be said unequivocally and now-what is at present, not worth any attention. That's All. Except to admire a vivid example of what should not be used Early access.
Children of Liberty is not so beautiful and innovative to be so crooked and meager.