Christmas Memo
About
It is OpenGL game coded in the little known XProfan and compiled with C++. I have not used any third-party game development kits, libraries or engine. It started as an OpenGL learning project and grew into a lightweight tabletop game engine for Windows. Along with some downsides like the lack of an in-game anti-alias switch, there are also upsides like a battery-saving design. The game runs at 60 fps but stops the GPU-load completely, when nothing is moving on the screen.
FUTURE PLANSLater this year I plan to release another memo game based on this one. Look forward to many different card sets, gamepad support and maybe some stats.
SYSTEM REQUIREMENTS- Windows 10 or Windows 11 (7 and 8 should work but untested)
- 32 bit or 64 bit
- 2010 era CPU or newer
- Dedicated GPU recommended
Please leave a comment and tell me what you like or dislike or what is missing.