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Microsoft from Dutch
Microsoft from Dutch
After Almost 9 hours I finally got this game 100%, what a great game this was say! Got 2 years ago on Firstlook for the first time this game played, and was right in love with the game. Unfortunately I forgot the name, but after a little help I found the game again and I started to follow the development. This year March the game is finally Uitegekomen, after a year delayed. But The wait was worth it. Luckily there came last November? A beta with which there are mainly some bugs, but I have also had a lot of fun with it until now. The developer is very nice and listens to the OP and note for the game. Can't do anything other than recommend this game!
Translated by
Microsoft from Dutch
Microsoft from Dutch
Product received for free The game Circles starts with two circles on your screen. Al experimenting you discover what the intention is. With the mouse, you control one circle and it must move to the other. This is how you get the first level.
Soon this game becomes more difficult without losing its simplicity. How you control your circle also affects all the other circles that are present in the levels. The balls become bigger and smaller, so sometimes you can or cannot crawl through the loopholes. It is a kind of hide and seek, combined with logical thinking.
Circles is a minimalist, intuitive game that still manages to keep its attention. The Simple and minimalist music helps tremendously, because it responds to your movements. The music comes from Victor Angel Valentine. Circles was created by the Dutchman Jeroen Walker of Illusive games. Previously He worked on Western game Westerado: Double Barreled.
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Microsoft from French
Microsoft from French
Circles is a very special minimalist puzzle game, which is not devoid of interest (far is necessary), but which offers a rather lean content given its cost.
At first, the goal may seem simple; even simplistic. This is to move your mouse cursor from point a to point B (sometimes mobile), while avoiding touching the circles arranged here and there-or, on the contrary, without getting out of their perimeter. Simple, isn't it? At least, until things get tough. In fact, to reach the finish, you will have to strive to understand how your movements (speed, angle, direction, for example) influence the size, if not disappearance and appearance, of these circles.
An interesting idea in sum, moreover very well exploited, on a varied Panel of a small hundred levels. Where it hurts is in the life span. It is lengthened in a superficial way, which is why you might feel cheated. If four additional game modes are available, the truth is that they do not bring anything in terms of content. These are the same levels that you will have to redo with different handicaps: the screen that rotates at the same time as you move, impossibility to remain immobile, movements in limited quantity or even, the classic blow, reversed controls ( A hint: play with the returned mouse, you will see only fire!
).
Verdict: 3.5/5-which is good, but not top.