Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Gameplay, Story, background, Etc. Pretty well brought over.
From a Feeling, it feels like a classic Resident Evil (let's take Part 2, my personal Favorite) Game. Music, Sounds and, above all, the Graphics themselves have been very successful; One of the first 2D Sidescroll Pixel Games that I manage to bring across this "Gloomy feeling."
In and of itself, I can actually recommend the Game-except for the most negative Point to me that the Game Environment becomes quite monotonous ... The Pixel Arts are good, no Question, but I personally do the "ongoing exploration" (à la "where do I have to go?" Until "ah, a crowbar!" About "now I have to search everything again, since I have a Crowbar and could now enter several clearance places") in one Quite monotonous Environment in the Long run no Fun. Sure, a Hospital is a Hospital; Nevertheless, you can vary the Backdrops appropriately ... It's just my Taste;)
An interesting Title for horror fans; For People who need more Variety within the Scenario, I would recommend this Title less (for example, check out a LetsPlay at YT or the like before you strike).
Translated by
Microsoft from French
Microsoft from French
I'm going to be honest, I haven't finished it (for now), but I love the ambiance and the story of Claire, it really makes you want to see the end, and I'll try to reach it this end, because I have only one problem with the gameplay and I'll come in shortly th time.
The artistic direction is really gorgeous and completely creepy, it reminds the Silent Hill universe well and I'm sure the dev have taken example on SH1 and 2. The sound design is the strong point for me, it's absolutely excellent, full of different sounds that makes the atmosphere even better and the soundtrack is really good.
But voila, I come back, the only problem I have with this game is that it's horrible to navigate the maps, you have a map, Yes, but the map and seen from the top and the gameplay and in view of side and the maps are filled with door everywhere so it's hard to find r its way, it's a damn maze, and there is also a lot of passage in ventilation pipe and false ceiling? (Crawlspace) that bring has places that are not really logical, sometimes that crosses the whole map across. It's even worse when a monster pursues you, because to navigate it will take a lot of use the map, too often, but the game does not pause using the map, nor pressing ESC, probably to stay on it is guard and not to have a temp of repetition, it's not a bad thing in either but for this game that requires so much the use of the map is really boring.
This is the only negative thing I have to say about the game, it's too labyrinthine and the perspective difference of the map and gameplay does not help with that. It's really a pity since the rest of the game is really great. I will still recommend, if the labyrinthine design bothers you and you are patient (more patient than me) because the rest is really great. I'll probably finish it anyway, I really want to see the end, and then I think I'm in the last zone.