Clans reviews

Translated by
Microsoft from Spain
The game itself is fine (for the time it was created), although in this type of genre there is a very strong competition and personally I did not like; Explain why:---Positive---+ [nostalgic Graphics]: The game has an air to the "old times" of the time of the 8/16 bits. They are Not spectacular graphics and personally, I think it has more weight nostalgia than the graphics itself. + [Classes]: There Are Typical classes (as a warrior or magician) to choose from, which gives it a certain strategic touch. + [Price]: The Price is ridiculous (less than €1 on offer), so you don't lose much if you want to try it. ---Negative----[Map]: No map. You Have to pull guides so You can move forward. It'S easy enough to lose yourself or not know what to do when You get to a site. -[Language]: Since There is no translation and they explain everything in such detail, you either have an acceptable level in English or say goodbye to the second mission. -[Soundtrack]: Scarce, to say the least. It is Practically the same to play with or without music and that leaves a lot to be desired in the sound section. ---In short...---In short, I give a 4/10 and only for the price it has on sales, but I doubt it would reach the 3/10. It Is an old game and just in the genres RPG/Role/Adventure is where it has advanced to graphic level, sound and creation of characters, so it is lame in the three fundamental parts. This, added to the null translation and the non-existent map, makes it a boring experience.
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Translated by
Microsoft from Spain
In a role-playing game focused directly on the skill we have with our character in a real time, to fight and keep him alive; The concept is very simple and everything is learned quickly. It Is a role similar to Diablo, but without logical numbers, without shortcuts, without need for many elements and without repeatability, is a role more good or pure than Diablo because it is much more decisive and pragmatic. We Choose between 4 well-differentiated characters: Warrior, Barbarian, ELF or Dwarf. The only existing skills are Picklocks and fight with swords or axes. The rules through a few data are very simple, the game power other genres to make it complex. These genera are understood in a set of a large number of rooms forming semilaberinticos maps. In the halls may have encounters with enemies and although we can flee, if we go through it will have to face the enemy or the problem in a fight to the death. Through our weapons and magics and objects we have to overcome the room. This focuses on the hardness of the Retros in deciding where to shoot and how to manage without clues, such as a search for the rooms to find objects, and things that are usable and could be necessary to advance the adventure (has a Touch adventurer seems) Is played with the mouse and we Will have to be quick to use the interface and clikear on the enemies to attack them. The difficulty is in principle good and stable, in theory the game engages. An Indie could mark a juegazo inspired by this. In Pricipio very recommended, it looks simple but enhancing several decisions that can keep the player trapped, in theory is not easy to get this gameplay, I guess his artistic work has a lot to do. Could be Traduccido or have a better version, I think it has incompatibility bugs or bugs.
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