Translated by
Microsoft from Deutsch
Microsoft from Deutsch
CLASH-a further Misfiring of the Unity Engine Positive Aspects + + Free Neutral Aspects 0 0 Half-Way Functioning Upgrade System 0 Regular Competitive Seasons (questionable who participates in it) Negative Aspects-monotonous Gameplay-the only one Soundtrack is the loop in the Main Menu-Even if the Unity was used as an Engine-there are visually far more appealing Games with the same Engine.
-Disgusting Menu Interface-The Game contains all of only 4 Cards-The Cards are absolutely lovelessly created, bear to no significant Gameplay.
-Tote Community-there Are rarely players on all Servers-one of the two Solo Game variants has to be unlocked by Acquiring the legacy pack. (Yes, this Game actually has a DLC)
IN my Opinion, Clash is a Perfect Example of how Developers DEFINITIV should NOT handle a Unity License. Honestly, I don't know where to start with this Pile of Shards. If Players are already getting cold Feet, if they get to see Unity on the Home Screen, I can absolutely understand that. Unity is known for allowing developers to create an Engine where they can Creatively let off steam without major Problems. Games like Kerbal Space Program, Rust or Escape Plan are good examples of how both Developers and consequently players can benefit from Unity.
Clash, however, DOES not belong to ABSOLUT in the last Category. The Game gives 2 possible Impressions of the Developers. On the one hand, one could conclude that it does not give much Talent or give itself absolutely no fatigue. The Game suffers from front to back from its own Connectives as well as creative Boundaries. The Gameplay is not characterized by any creative possibilities and is even overtaken in Gameplay by older Games of the Genre from 1999, such As Quake Arena III. Ok. Some will now think that the Game, at least through other Aspects, recoupses these Weaknesses ...
Well, unfortunately, False Wrongs! At the Moment, the Game even lacks the necessary Players, because when I tried to gamble an Online Game, I didn't find a single Active Player!
I myself have already massively tattered my Forehead As I took a closer look at the cards selection in both Solo and Multiplayer. In the whole, it's 4, no more and no less. With all the Weakening in the Gameplay, Clash would still be a little save, provided it had received at least a decent Selection of varied Cards or Game Modes. But again, unfortunately, misrepresentation ...
The Cards lack both a certain Scope and Design Love. They're just much too Banal Designed to Have contributed anything to the Gameplay. The 4 Cards are all confusing and do not contain any tactical Points, which would require a considered approach by your own Team. As a result, the whole Game is reduced to a pointless Rumbling in the Fur of an arena shooter, with which Clash is far from keeping up anyway. Not to mention An almost missing Atmosphere and Soundtrack.
It also goes into addition that the Developer hasn't released any significant Updates since July 2017 and is already tinkering around the next Game, which Clash looks suspiciously similar.
FAZIT Clash ultimately turns out to be another Trap from Unity, which lacks Creativity but also an existing Fanbase.
Gameplay: 5/10 Balancing: 5/10 Soundtrack: 52 Graphic: 4/10 Entertainment Factor: 3.5/10 Community: 0/10 Overall impression: 4/10 ENDNOTE: 3.2/10 TRASH