Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Cliffstone Manor Kind of tied me up. (Played with HTC Vive)
At First we are in a Basement, and a mysterious Guy tells us he wants to test our Skills. To do that, we are supposed to escape from his House, and that's easier said than done.
Even if the Graphics aren't perfect, it serves its Purpose. The Puzzles are not too simple and coherent in themselves.
Tips are not available during the Game, so if you're stuck, then it's right. But if you look around, you should find all the Solutions, even if it takes a little longer.
For the first Room I took almost 1 Hour (partly also because of Stupidity, probably goes faster) and was surprised that it went further.
Addendum: I had reported beforehand on a Memory Bug that did not allow me to continue playing. This one is now fixed and you can take over your old Score.
Room 2 I haven't finished yet, but it continues in customary Fashion.
Greeting Ziffi Ziffi as Curator: http://store.steampowered.com/curator/5837414/
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
In Cliffstone Manor Of Sprocket Crash Games, we are in the Villa of an eccentric Millionaire who would like us to be a Member of his Team. To test us, the mysterious, always Shadowed figure locks us in his Mansion. We now have to solve the distributed Puzzles in the different rooms in good old old Escaperoommanians to prove that we have what It takes to be included in this obscure Group of the Owner ...
The Game offers full Roomscale combined with Teleportation, a good Choice, because the Rooms are sometimes very large. Graphically, the Title looks excellent, especially in the Field of Escaperoome games, which often have a rather minimalist Graphic Style.
The Puzzles are creative, even if they are sometimes repeated by Principle, merely the Lack of Clues, can be somewhat frustrating for Beginners of the Genre. Sometimes you have to take a little Break when you don't see the Forest for the trees anymore;)
The Game does not offer the Player a body-close inventory, but you can place items you need on certain Trailing areas in the Room so that you have the "Hand" free again. Or you can use the Object directly, if you already know what for. This System is just a bit confusing, but it makes Perfect sense and fits in well with the Flow of The Game.
Normally I find it disturbing when the Player has no Hands, but only the Controllers are displayed. At Cliffstone Manor, however, we do not have hands, but two interesting Tools that are extremely lovingly and detailed, so it does not bother that you don't see hands.
-I'm not quite sure why we got these Devices, but they fit very well into The Setting. :)
All in all, Cliffstone Manor is a very good, beautiful and story-based Escapoma-adventure In medium Difficulty. recommendation.
More Reviews from the Mansion: https://store.steampowered.com/curator/32170554/