Average Playtime: 4 hours


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You seem to have landed in an endless dark hallway... or is it a house? - You don't know. You keep progressing through obscure rooms, halls and areas passing the servants of darkness; Trying to solve the mysteries that are lying ahead of you. Will this nightmare ever end?

Focusing on the roots of classic horror games "Clockwise" uses the elements of darkness, sounds and visual trickery. The game can be played over and over again and never be exactly the same like it used to be before.

  • Dark atmosphere
  • Changing playthroughs
  • Classic riddles
  • A lot of dynamic interaction
  • Best performance and look thanks to the Unreal Development Kit (UE3)

Some Background
I started this just because i wanted to create a small horror game for people to enjoy. It is hard nowadays to find good horror games that really live up to the expectations. Most just get stuck in development... stay a concept or a demo of some sort. That's why I decided a long time ago to make the world "a better place" and provide it with actually good horror games - Games that dont throw a jumpscare on you... play an overly loud sound... simply appear cheap and not well done.

Some people may know the "Wooden Floor" - games by me. I wanted this game to be similar from the look - but different from the gameplay and feel - more simple and direct. The idea was to create something like the SCP-Games, that every horror fan should be familiar with... but it all became much bigger and better than intended. Me myself would call this my best work so far.
Release date
Age rating
Not rated

System requirements for PC

  • OS: Windows 7 (32 Bit)
  • Processor: Intel Core i5 @ 2.8 GHz
  • Memory: 8 GB RAM
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • Additional Notes: Windows 10 supported
  • OS: Windows 7 (64 Bit)
  • Processor: Intel Core i7 @ 4.2 GHz
  • Memory: 16 GB RAM
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Additional Notes: Windows 10 supported
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Last Modified: Aug 28, 2019

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First Gold
A golden key... i wonder where the fitting lock may be...
The End
You're free!
Play 8 rounds in the game.
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Clockwise reviews and comments

Translated by
Microsoft from Spain
Look I like the Games these go around solving puzzles in a mysterious house, but "Clockwise" ended my patience. I Happen to be pretty easy. I'Ve played genuine Mie. RDA's, and I have passed them, but with this one I could not. We Started in a house at midnight. Cinderella is already at home brushing her teeth, and the Big Brother Gala has only four or five hours left to finish. We Started going around, opening doors and moving from room to room, no more homework than that. Come On, a roll that freaks out. Once in a while we have to do a complicated task like... take a key! Total, that doing crap so we do the 1 in the morning and the house without sweeping. We Return to the same room from the beginning where the clock advances an hour and we go from room to room, this time the rooms suffer slight changes, but are limited to changing a Gil. Ipollez for another, because the puzzles have the same level simpleton. Arriving at 7 or 8 in the morning, that the rooster is already singing, we have to take a series of books from one site and place them in another, but as the game goes as it goes, the books disappear from the map and half jam the game , so I can't complete the task. The next day I decide to try again, but instead of saving system, the game has a clock where we select the time we want to go, but only 2, 4 and 6. I stayed at 8:00! Total, which I had to repeat the previous two hours, then in my mind began to form a thought that took sharpness second by second: To TAKE CUL0!!! And i uninstalled it.
Translated by
Microsoft from Deutsch
Product received for free The Game is an Indie Horror Game where you don't know what it's all about and what to do without the game description in the Shop beforehand. Some Things are clarified in the Course of Playing, but others remains unclear. A dark and uneasy Atmosphere is built both by the omnipresent Darkness and by the oppressive Silence. -Sounds/Noises are consciously used as Stylistic Devices. Graphically, the Game benefits from the Unreal Engine and is quite impressive. Especially the many and detailed paintings are to be mentioned here. A Feast for the eyes in Contrast to the grisly Wallpaper. To the Puzzles, only so much can be said that some probably find the Solution more quickly and others, on the other Hand, do not see the Forest for the trees. This, as always, Is a subjective Feeling. Some Points that still struck me while Playing. -Keys are "plugged in" or placed in a Kind of Inventory, so that you can then unlock locked Doors. Why do you have to "carry" (puzzle) objects across multiple clearance/doors (discard Object, open door, record object, etc.)? -Could one perhaps incorporate a Way to get Clues about the present Puzzle, or to get further? -In the Menu I do not have an Overview of the occupied buttons. So you just try them all off. You can't jump anyway. -Is there a Storage Function or not? I didn't find a Quick Storage function right Away or should you start there again and select the corresponding Chapter where you left off? The Game seems to be divided into different Chapters.
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