Code: Holmesglen
About
This game requires at least 2 players to start,and only the Master Client can start the game once there are 2 people inside the room.
The maximum player number is also set to 2 for now, if you enter a room which already has 2 players inside, you will not be able to join the room and get a “room is full” warning.
During the game, if one player leaves or disconnects with the server, the other player will also exit the game automatically.
How to Start:
Step 1: Create a room by entering room name and clicking the create room button
Step 2: The other player who want to join the room can click the find room button,
Once the room has been created, you will be able to see and click the room button to join.
Step 3 : Enjoy(hopefully)
Tips: You can also click the setting button to adjust the music volume
How to Player:
Movement - W A S D
Aim Target / Stop Aiming - Q (PS. In this game, you need to aim first, then you can shoot, entering aim state will slow down your moving speed, you can also press )
Fire - Left Mouse (You can only shoot when you are in Aim state)
Interact / Collect - E (everything in the game that pop out some message require you to interact or do sth, just press this key)
Jump - SPACE
roll/dodge - Left Shift (you will be invincible when you use dark soul style roll)
Taunt - R (why am I adding this pointless function)
Tips:
1.During the game, you can also press ESC to open information panel,
The Resume button is for closing the information panel, the Control button is for showing keyboard Settings, the right top gear icon allows you to set the music/sfx volume, and the Exit game button will disconnect you with the server and send you back to the start menu.
2.resources collection points are only for local players, that’s my intended design, so players won’t need to kill each other for resource competition .
Goal: Survived! collect as many resources(will be useful in the future version) you can , and most importantly, to finish 1st level, you will need to make sure both of the player arrived the end point (into a tunnel)