Cogmind reviews

Translated by
Microsoft from Deutsch
Early Access Review Cogmind is a rougelike dungeon Crawler but with an interesting twist in Classes, Equipment and Level progression that makes the Game a quasi lap Strategie/Stealth Hybrid Game. In Cogmind you play a Robot that wakes up in the deepest Cellar of a Bunker complex and the only Destination the Station has to escape. The station AI doesn't like that at all and incites its vassals on your Neck. What will strike you first is that there are no Classes in the Game like in classic turn-based Rouglikes. Each Character is the same at the Beginning of a Round and consists of a core such as a certain Number of free Slots for Energy Cores, means of Transport, Sensor/program/shields and Weapons. The Robot's Abilities are determined solely by the created Items. The Problem with this is that Counterators can damage and destroy the Equipment by Shelling so that you can be confused. Looking for Supplies. At the same time, however, the Equipment also serves as a Shield to protect the Life points of the Robot Core, as each applied item reduces the Chances that the Core is hit. There are no Levels and Experience points in the Game by killing Opponents. Instead, you can complete a Layer by reaching the Output to add more Items to the Output at the same time. The Energy Core cannot be repaired even during the Continuous of a Level, but is only completely healed by finishing a Level. These Things cause you to avoid Fighting in the Game so that the Equipment doesn't break down and at the same time try to find the Exit as soon as possible almost like in a Stealth Game. This is further supported by the Fact that there is an Alarm Level per level that leads to more Opponents in the Level spawn the more enemies you kill and Damage to the Station. A Round consists of 10 Levels, with extra levels per level level. The Side Lines, however, do not level up the Character and usually have additional Challenges. However, there are rare Items, NPCs and Information about the Story. Thanks to the classless Character system, the Game is very entry-level friendly for a classic turn-based Roulgelike. The Game can be controlled completely with the Mouse. However, I always find it very fun to be able to control a Role-playing game completely with the Keyboard. The Game is therefore still a long way from the end of the game. While in the first three Levels the Head Against the Wall Method still works halfway. Should you know at the latest from the Factory which item you need in order not to get lost, to take the wrong Exit or to be shot up. The Game is completely in English and does not support any German Keyboards. So If you just want to play with The Keyboard, you have to check where the Characters are on an English Keyboard.
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