Colony Survival reviews

Translated by
Microsoft from Deutsch
Early Access Review "Minecraft clone" is probably the First thing that comes to Mind. However, this is only very limited in order, or better to say: Colony Survival Is about as much Minecraft clone as Call Of Duty is a HalfLife clone. The Focus at Colony Survival is on Management. You control a Colony that you can build as you like. Block by Block, as you know it from Minecraft. But a Colony needs Food, Defense (the Night belongs to the Zombies), Consumables and Building Materials. All of them themselves are without and dismantling and will not lead to Success. Instead, task Markers are set, and each Task Marker is occupied by a Colonist who performs this Task. So you soon have tens of Farmers, Berry Collectors, Craftsmen, Blacksmiths, Smelters, Herbalds, Loggers, Guards, miners and many more, all of whom supply the Colony with a wide variety Of Resources and Materials with their Hands work. The fact that the Tasks do not go out is ensured by a Research system that devours more and more complex Materials at higher Levels and a dynamically growing Enemy threat. Every single Colonist leads to more and later more dangerous Enemies haunting the Night, purposefully targeting the Colony. Where at first two Slingshots will provide sufficient Defense, dozens of bow, bracelet or Musket Shooters (as well as a Production Chain for the respective Ammunition) will later be needed to complete the Hordes Of Zombies. However, and this must still be decided by the Developers, they are currently at least as stupid as their own Colonists: Movements are only possible along the Axes (X/Y), not across the board, and even if they also target their own Figure in addition to the Colonists, It takes at least a Second for them to respond to a changed Target Position or blocked Paths. However, this is to be said that this is an early access game that is Far from mature. Pros:-Dynamic Threat level (pegged to Colonist Count)-Innumerable Items-Semi-automatic Worker management By means of Tasks-research tree with many Freedoms-very beautiful voxel world with dynamic Light, Reflections etc.-very compact (only 200-300 MB storage Space needed)-fast start (< 1 second, from HDD, load game score: About 8-10 Seconds) Weder-still:-very simple Warehouse management (infinite, accessible from anywhere)-infinite resources (if managed by Colonists)-focus camera (not Focused Objects blurred with delayed Sharpness adjustment when changing Nahts-in-far) Cons:-very rudimentary pathfinding-newly purchased Colonists "emerge" simple-Low selection of Building Materials and objects (no Stairs, Fences, doors, Windows ...)-100% Load On the GraKa (tested with a GeForce 970 GTX Phantom With max details and 1920x1080)-very rudimentary design of Feinden/colonists (no weapon/. Tools, very angular, floating head)-raw material levels (for Ores, similar to Minecraft) very concentrated (3-4 Altitude meters) and thus quickly penetrate in Z-direction-(currently) only an enemy class with several Subspecies (normal, fast, robust, very robust ...)-(not yet) animals and Landscape design-(currently) only a Colony possible Own opinion: For Minecraft burgeners and City Builders who would have liked to build a truly bustling Settlement, this Game is the perfect one. The Colonists are not pure Extras, like the Villagers in Minecraft, but active Members of the Colony, who play their Part in The Continued existence and Growth of them. If you read the Developers ' Roadmap, the Game still has a long way to go before it becomes a full Release for the first time. But I'm already looking forward to the Day!
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