Colour Shmup (Unity Version)

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About

Github: King9999/ColourShmup: Unity version of Flash game I made (github.com)

CONTROLS

  • Keyboard: WASD to move, directional keys to change ship colour, SPACE to shoot, ENTER to toggle audio, ESC to pause
  • Gamepad: Left stick to move, face buttons to change colour, right trigger to shoot, Select to toggle audio, Start to pause

WHAT IS THIS GAME?

This is a significantly improved version of my old Flash game of the same name, found here: Colour Shmup by Mike Murray (itch.io). The basic gameplay is the same; destroy enemies who are not your colour, and touch the ones who are the same colour to absorb their energy. Fill up your rainbow gauge to maximum, and unleash a beam to eliminate everything in your path!

Here's a list of changes from the original:

  • Improved graphics thanks to the Pixel Spaceships asset pack (PIXEL SPACESHIPS (Shoot'em Ups Assets) [HD] by MedimonGames (itch.io))
  • 100% more sound effects
  • Enemies will now shoot at you. The frequency increases as you advance
  • Enemy movement patterns added. More patterns unlock as you advance
  • Gamepad support
  • Added graphical effects
  • All enemies on screen are destroyed after completing a level, to give the player a breather

Overall, I'm very happy with how the game turned out, but the game also reminded me again how much work goes into creating even super small games. I wasn't even starting from scratch and the game still ended up being a lot of work!

CREDITS

  • Programming and game design by me
  • Graphics by Medimon Games https://medimongames.itch.io/ (particle effects were by me)
  • Music from the game Space Megaforce, a.k.a. Super Aleste (go play it!)
  • Sound effects from Freesound.org. One sound effect from Chrono Trigger
  • Jason Kaplan for Game Prototype Challenge, where the original game was born
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Mike Murray
Age rating
Not rated

System requirements for Web

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Last Modified: Jun 11, 2021

Where to buy

itch.io