Coma: Mortuary reviews

Translated by
Microsoft from Deutsch
Coma: Mortuary is not much more than a walking simulator ... And in Principle, at first glance, the whole Part doesn't seem to be so bad at all. That means, at least sometimes potential Is there. There are, in my Opinion, exactly 2 Things that are fine here: 1.) The Atmosphere. It is supposed to be "Horror" and is (relatively) well implemented. 2.) The Synchronization of the Game character. The Voice fits, what else is you supposed to ask for! But that's what it's already. The Rest, in short, is pathetic and makes any positive Impression fade very quickly. Why I see it this way: Graphic While the Atmosphere itself is harmonious, the Rest is rather sloppy. Textures are just as slurred on maximum settings as they are on the lowest. In some Cases, the Game looks even better on lowest Settings than on the highest ... Nor is there anything special to see from Level design. The Game is played in a maximum of 90 Minutes and one has not managed to create even a single graphically breathtaking room/level. Almost every Part of the Game would have had the Potential to be etas visually great ... But there the Devs seem to Lack both dedication and Creativity. YES, Textures are certainly important, I didn't mention them for nothing, but it's more than that part of a good Graphic. Consider that the Engine is the Unreal engine (UDK 3), which means that it would have been a neat thing if only you wanted to. In addition, (according to Credits) many Assets were taken directly from the Unity store ... As if you had not been able To conjure much more great with a team as big as here (the credits list was damn long, proportionate) with UDK 3 ... As I said, pathetic. Sound Reading the Credits at the End, you realize that here, too, they were for the Most part only finished sounds from different Websites, whose Name starts with "free." That, too, is with a team as big As here ... Pathetic. Gameplay Bad, just bad. There are invisible Walls everywhere to hang on to, which in such a tiny Game alone would be Reason enough for the "red Thumb." On top of that, however, you can really only sneak ... You can't call the Speed of Movement any other way. This is still done when you press "Shift," which you would normally Sprint with. The Button works here as well, only you then sneak even slower than already. So You can sneak and sneak even slower ... As I said, pathetic. Well, the Game world is tiny, so that probably has to be the case ... Story Has Potential, nothing more. So Is not enough to be considered "good." In addition, ie Levels Have seemingly been strung together without interconnectedness, partly without plausible Reason why I am now where I am. You walk through a Cave, find the End and suddenly stand in a House without a Word (Story) and search ... The Exit that doesn't make much Sense ... Not in the Level order, anyway. Summary relatively bad Graphics, uninspiring Sound (no Wonder with the Sources), Miese Gameplay and a Story so "rich that any hentai manga in the dire-like Comparison seems like a literarically epochal Work, unfortunately leave only A bad Review too. There can also be Potential, the generally not bad Atmosphere (despite the sound sources) and the quite good Synchro can not change anything. If I had To award points, it would probably look something like this: 25vent-30/100. Price performance (based on the Steam Prize): 25/100 If a Game is already so tiny, no matter which genre it belongs to, then at least everything should be close to Perfection. After all, there is not much to test and correspondingly relatively few potential Sources of Error.
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