Translated by
Microsoft from Russian
Microsoft from Russian
Comucci 4 is a journey into nostalgia. For the beginning of the zero years, it was an excellent representative of the arcade helicopter action. This is exactly an arcade game, not a simulator, as you might think. And if you perceive it as such, it will be a very simplistic simulator. All control is done using the mouse and the standard WASD key combination. The Control is responsive and allows you to maneuver the helicopter very quickly. The Visualization and the engraver for that time are chic and well detailed. The Sound also did not disappoint.
Missions in the game are extensive and occur in different parts of the world. And their passage will take away from you a sufficient amount of time, because the Treasury here and did not smell. If you try to take a snoring game, it may seem boring, because almost all the missions boil down to one, protect someone, or, conversely, destroy. If you dose, then played with interest. In General, a good helicopter action with beautiful graphics (for its time) and excellent visual and graphic effects. In More detail, I think there is no point in describing. Oldfagi not firsthand know about the game, and Newfags, she navryatli interested, as morally obsolete. Collectors Is recommended to replenish the library.
Translated by
Microsoft from Russian
Microsoft from Russian
It is really amazing how so easy to learn game can be so interesting and challenging.
This is probably the beauty of Comacha: There are a lot of nyanses In the game that are not necessary to learn. To Post all here you can simply put the complexity of lower, yes navantazhyvshy "Hellfayrov" a bit bigger.
But you can feel the real experience of complex, tense, requiring a head on the shoulders of fights. Different types of enemy AIR defense, for which you need to develop a unique battle tactics. Or, for example, special conditions of a landscape to which it is necessary to adapt: whether the city building of Minsk, an island landscape and jungle of Filipin, or the winding snow-capped hills on border of Russia.
And The main thing is that even 16 years after the release of "Komach" feels fresh, interesting, unusual. You Begin to feel that there is not enough today such moderately complex "arcade simulators", which offer a lot of space for combat, and do not load you with superfluous variables. Without overly complicated management. Without pathos and empty Trjopa. Games with a fascinating, moderately complex, and elaborate gameplay, which remains in memory for years.
That is why I will remember Komach. Not because of the mind-boggling graphics. Not because of masterpiece physics or stunning plot, in any case. I Will remember the siege of snow-capped Minsk and the terrible figure "0" on the panel with an indicator of the reserve of heat traps. I will remember my combat companion "Griffin 2-7", who was ready to go to any sacrifice for the sake of a common goal. I Will remember the lightning-fast assault of nuclear missile mines on the border with Russia and the subsequent chase from the Migs, no less tense.
I Will remember the hardened in the battles RAH-66, thanks to which I was tempered myself.