Command & Conquer: Red Alert 3 - Uprising reviews

Translated by
Microsoft from Spain
Play the two versions; The Network Alert 3 normal (pirate Way) and this version uprising. Honestly It is a disappointment, is basically almost the same game that the Network Alert 3 but trimmed, good to the points: Pros: + New units. + Mini-Campaigns to follow the story. + A very unique and fun mini-campaign (the Yuriko Omega). Cons:-The new totally unbalanced units, a wick and a heavy mobile deployable turret (which can be defended in mobile mode) for the Allies, a ship with several missiles and that can be transformed into a ship with a destructive ray for the Japanese and The Soviets obtain a powerful... moto? -Elimination of the main campaigns. -It Does Not change much about the normal Alert 3 Network apart from the units (For this Reason, I do not give positive points like: "Good soundtrack", "factions enough unique among them" because the original Network Alert 3 equals it, is almost the same this "uprising" with respect to the original In these respects). -There is No multiplayer (that is why?) Conclusion: If This was a DLC 8/10 only because of the lack of affection for the Soviets. But It's a separate game, a "different" game. If You do not mind the campaign, you like to play alone and only play the Empire or allies, buy it, you will like, short stories with a campaign that completely changes the game (the campaign Yuriko) and new units very fun and powerful. If you care about the campaign, you like to play PvP or play with the Soviets, do not buy it, take away the main campaign, you only have the option singleplayer and the Soviets only get a Tesla trooper with higher rank (the Desolator) and the Reaper is a unit Good and fun anti-air but that obviously does not compare to the added units for the Allies and the Empire. I'Ll give You negative because I care about the campaign, I mean I cut a large part of the content (main campaign), in this DLC (sorry "different game") and if I liked to play a lot in line would be the cherry of the cake but not everything is bad, for that exists the Network Alert 3 normal.
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Translated by
Microsoft from Spain
I Should play Red Alert 3 again to see if it shares the same problems as this series of Minicampañas, because in general I have found quite poorly balanced. The game does not stop being the RA3 with a few new units, what makes it even more complicated: Far is the simplicity of RA1 and 2, where the stone-paper-scissors system was simple and unalterable: The Antiaircrafts win the planes, the artillery wins the units is Táticas, tanks are powerful on land but useless against aviation, etc. In RA3, practically all the units have alternative modes that allow to reduce or even invert the stone-paper-scissors (for example, the Japanese have several troops that go from being bombers to antiaircraft units). There are Also quite a lot more amphibious vehicles (even boats that walk overland). Although breaking the rigidity of the PPT system may seem interesting, I do not like it, it is not so clear what to build to counteract such or that set of AI units, so it solves the old good style RTS : Make the Turtle and build many more units than the enemy, and crush him by simple numerical superiority. In short, with respect to the specific things of RA3: U, the Minicampañas sin to hide a lot of information to the player, and in practically all the missions arise unforeseen half of the mission, that can annoy you the mission if you catch unprepared (for example, you have Put aside the defense of the main base because you were already destroying the primary target). At least checkpoints are kept relatively frequently, so you can go back and fix the error. They are Also quite difficult in general (Normal level), with a very aggressive and well equipped IA (although if we endure the initial onslaught, we can normally recover and counterattack when the IA has exhausted its resources). There Is a special campaign (Yuriko) that changes the game completely, becoming a kind of Action RPG: We only drive to Yuriko, and we can use their skills to convert other troops to our side, destroy tanks, create protective shields, Etc. It is Not the Recopetín, but they are not bad, and in general they are easy missions. The game also includes the General mode, in which we face skirmishes with specific conditions. I have Not played much but I have to say that the little I tried pointed ways, and at least seem to be more equal and have no unpleasant surprises.
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