Average Playtime: 4 hours

Community Inc

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As a new Manager, build a happy community and trade with other races... for profit. Yes, that's right, we need their happiness so we can power up our portals. The Lings, your workers, will obey you and help you with your village. But beware, they can cause a lot of problems too. If this is not enough, there are other creatures that will try to do the same, they can trade, fight or help you. Oh, don't forget about the weather and some unexpected events. Village building Build your own village with many types of buildings, you need to decide what kind of objects, items or workbench you want inside. There are more than 150 items to craft. Every item and object has a reason. For example, craft a Wood Cabinet and put it inside the houses to increase your storage space. Roads can make them walk faster... and more. Your workers The Lings works for you. You need to provide basic salary, food, clothes and a "healthy" environment. It's up to you to decide how they work and where. Beware, they can start conflicts with each other and even set your village on fire. Watch them talk and keep your eyes open for their stats. Each one has unique traits and also attributes that you can control. Discover Sandbox maps with random generated nature based on your initial profile. Custom maps that you can build yourself. Talk, trade or fight with other races. Collect treasures and sell it or use it on your community. Random events that can turn your whole village into a nightmare from day to night. See how weather impacts your food and workers. And More! Rain and snow will change not only the visuals, but how you will handle your village. Craft better clothes or they can get sick. Craft better weapons and armors to face evil creatures or random thieves. Accept contracts and make enough Surplus (our currency) to make your community bigger. And, if everything goes wrong (or bad for you), you can just sell the village! WELCOME TO COMMUNITY INC!
Release date
Aug 3, 2017
T4 Interactive
Age rating
0+ Everyone

System requirements for macOS

  • OS: Latest OSX
  • Processor: 2Ghz and up
  • Memory: 4 GB RAM
  • Graphics: Integrated will get you started
  • Storage: 1 GB available space
  • OS: Latest OSX
  • Processor: 2.4Ghz and up
  • Memory: 8 GB RAM
  • Graphics: Dedicated card with 1gb memory or more
  • Storage: 1 GB available space

System requirements for PC

  • OS: Windows 7 or Windows 10
  • Processor: Dual Core 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: 9800 GT or Above (1024 GB)
  • DirectX: Version 9.0
  • Storage: 1 GB available space
  • OS: Windows 10
  • Processor: Core i3 3.0 GHz or Above
  • Memory: 6 GB RAM
  • Graphics: GTX 1050 or Above
  • DirectX: Version 11
  • Storage: 1 GB available space
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Last Modified: Aug 28, 2019

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Community Inc reviews and comments

Translated by
Microsoft from Deutsch
Day 1-2 Everything runs as far as Good, Resources are Being Dismantled and the first Contracts are being accepted. In between, a Warehouse and a Residential building Are built, everything seems Perfect. Day 2 (17:43uhr): A Wolf comes into the Community and runs Amok, my Guard makes ... Nothing... Yes for what = D After the first Fatality was now Official, I made My Guard aware that she has to do her Job and send it to the Wolf. Day 2 (17:47uhr): Even before the Guard arrives at the Finish, we have to mourn a second Fatality. The Guard is not there yet. Day 2 (17:49uhr): The Guard has finally Arrived and defeated the Wolf, an uphill battle that the Wolf could not Win. Day 2 (17:51hr-17:55uhr): Now the Death News has probably reached COMMUNITY, my entire Settlement preferred suicide! 10/10 can only Recommend it;) In the Game itself it is up to you: A: The normal Mode (30 Days until you have to reach the Goals, another Game should be Possible) B: The peaceful Mode by processing only contracts if they become offers to you C: Free Game by simply Ressou Dismantle rcen and build Buildings without Being Attacked. This Review will Be Expanded later, but so far I can Recommend it even if there are still Bugs here and there that are likely to be Fixed quickly. Among Other things:-The Path Discovery is sometimes a bit Dürtig, the Blanks themselves or an Object stand in Their way, which block them for a short Time. -Back to Main Menu only works If you give it to Lieb (Fixed)-Display errors when placing new buildings, if you Turn this hand, the Earth on the Building surface remains unchanged: Instead of "|" the Ground "_"-Leather Boxes by killed wolves hang partly in the Air. (Fixed, habs no longer Seen) Pro:-The Price, which I think is very Measured. -pretty Graphics-previous content-Unlike other Reviews, the Game has been running with me so far without a Crash-Events that can once be thrown back to 0-Diplomacy (albeit Mager) with other Races. -Experience Growth in the Professions (but with Kontra)-Active Devs-previous Languages Contra:-The Interface Is in Some cases very Much In need of Habituation and seems very Confusing. -Smaller Bugs that, however, if the Game is well supported are likely to be fixed quickly. -Guards should Patrol and Defend the Community on their own. -No general Inconsistency regarding food, Joy, etc-Unfortunately, there can be no Setting to let the Dots automatically be Distributed at a Level up of the Worker-The Game sometimes really provides Helplessness ... You need n thick Fur
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